3.2 KiB
3.2 KiB
Why GPU Cloth Physics?
What is so special about this??
This looks Complicated..
I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a forum/a here which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! | >![]() |
Table of Contents
Components:
- BoxColliderHelper
- CapsuleColliderHelper
- GPUClothSimulator (Main component)
- MeshColliderHelper (Not working yet)
- PlaneCollider
- SphereColliderHelper
- SphereColliderPair
Tutorials:
- Setting up your first GPU Cloth Physics/a
- Applying GPU Colliders/a
- Making Weightmaps in Blender and/or Gimp/a