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SphereColliderPair
Schaken edited this page 2025-01-21 17:37:38 -05:00
Table of Contents
SphereColliderPair
Component: GameObject
The component creates a Sphere Collider Pair, much like the ClothSphereColliderPair. We use this as a simple way to retrieve information from the two Sphere Colliders in one call and send the information to the GPU. | ![]() |
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SphereA
SphereCollider: Default None.
- The First Sphere Collider in the pair.
SphereB
SphereCollider: Default None.
- The second Sphere Collider in the pair.
Friction
Float: Min 0, Max 1, Default 0.8.
- Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
- High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
- High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
Gizmo Color
Color: Default Green.
- Changes the color of the outliner for the SphereColliderPair Collider.
API
GetCollidableSpherePairStruct()
Returns the following Struct:
public struct CollidableSpherePairStruct {
public Vector3 centerA;
public float radiusA;
public Vector3 centerB;
public float radiusB;
public float friction;
}