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PlaneCollider
Schaken edited this page 2025-01-20 23:29:13 -05:00
Table of Contents
PlaneCollider
Component: GameObject
The component that creates a one directional Plane Collider. We use this as a simple way to retrieve information in one call and send the information to the GPU. | ![]() |
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Scale
Float: Unlimited, Default 10.
- Controls the Width and Length of the Plane Collider.
Thickness
Float: Min 0.001, Max 1, Default 0.001
- Controls the thickness of the collider. At 0, the cloth will get stuck. Raise this for more stability.
Friction
Float: Min 0, Max 1, Default 0.8.
- Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
- High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
- High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
Gizmo Color
Color: Default Green.
- Changes the color of the outliner for the Plane Collider.
API
GetCollidablePlaneStruct()
Returns the following Struct:
public struct CollidablePlaneStruct {
public Vector3 position;
public Vector3 rotation;
public Vector3 scale;
public Vector3 normal;
public float friction;
public float thickness;
}