1 PlaneCollider
Schaken edited this page 2025-01-20 23:29:13 -05:00

PlaneCollider

Component: GameObject

The component that creates a one directional Plane Collider. We use this as a simple way to retrieve information in one call and send the information to the GPU. https://i.imgur.com/QvzUUjK.png

Scale

Float: Unlimited, Default 10.

  • Controls the Width and Length of the Plane Collider.

Thickness

Float: Min 0.001, Max 1, Default 0.001

  • Controls the thickness of the collider. At 0, the cloth will get stuck. Raise this for more stability.

Friction

Float: Min 0, Max 1, Default 0.8.

  • Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
  • High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
  • High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.

Gizmo Color

Color: Default Green.

  • Changes the color of the outliner for the Plane Collider.

API

GetCollidablePlaneStruct()

Returns the following Struct:

public struct CollidablePlaneStruct {
    public Vector3 position;
    public Vector3 rotation;
    public Vector3 scale;
    public Vector3 normal;
    public float friction;
    public float thickness;
}