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CapsuleColliderHelper
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CapsuleColliderHelper
Schaken edited this page 2025-01-20 23:16:54 -05:00
Table of Contents
CapsuleColliderHelper
Component: GameObject
The component attached to the Capsule Collider. We use this as a simple way to retrieve information from the Capsule Collider in one call and send the information to the GPU. | ![]() |
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Friction
Float: Min 0, Max 1, Default 0.8.
- Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
- High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
- High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
Gizmo Color
Color: Default Green.
- Changes the color of the outliner for the Capsule Collider.
API
GetCollidableCapsuleStruct()
- Returns the following Struct:
public struct CollidableCapsuleStruct {
public Vector3 center;
public Vector3 rotation;
public Vector3 direction;
public float radius;
public float length;
public float friction;
}