1 SphereColliderHelper
Schaken edited this page 2025-01-21 17:20:25 -05:00

SphereColliderHelper

Component: GameObject

The component attached to the Sphere Collider. We use this as a simple way to retrieve information from the Sphere Collider in one call and send the information to the GPU. https://i.imgur.com/7VE7OLN.png

Friction

Float: Min 0, Max 1, Default 0.8.

  • Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
  • High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
  • High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.

Gizmo Color

Color: Default Green.

  • Changes the color of the outliner for the Sphere Collider.

API

GetCollidableSphereStruct()

Returns the following Struct:

public struct CollidableSphereStruct {
    public Vector3 center;
    public float radius;
    public float friction;
}