9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
# Iris Offset Node
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Applies an offset to the center of the Iris as real world eyes are never symmetrical and centered.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| -------------------- | ----------------------------------- | ------------------------------------------ |
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| **Iris Offset Node** | No | Yes |
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## Ports
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| name | **Direction** | type | description |
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| -------------- | ------------- | ------- | ------------------------------------------------------------ |
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| **IrisUV** | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
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| **IrisOffset** | Input | Vector2 | Normalized [0, 1]x[0,1] value that defines on each axis the intensity of the offset of the Center of the pupil. |
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| **IrisUV** | Output | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
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