9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.1 KiB
1.1 KiB
Iris Offset Node
Applies an offset to the center of the Iris as real world eyes are never symmetrical and centered.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Iris Offset Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
IrisUV | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
IrisOffset | Input | Vector2 | Normalized [0, 1]x[0,1] value that defines on each axis the intensity of the offset of the Center of the pupil. |
IrisUV | Output | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |