9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.3 KiB
1.3 KiB
Custom Depth Node (HDRP)
The Custom Depth Node accesses the custom pass color buffer allocated by HDRP.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Custom Depth Node | No | Yes |
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
UV | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates that this node samples. |
Output | Output | Vector 4 | None | The output value of this node. |
Depth Sampling modes
Name | Description |
---|---|
Linear01 | The linear depth value between 0 and 1. |
Raw | The raw depth value. |
Eye | The depth value converted to eye space units. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams);
}