# Custom Depth Node (HDRP) The Custom Depth Node accesses the custom pass color buffer allocated by HDRP. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------- | ----------------------------------- | ------------------------------------------ | | Custom Depth Node | No | Yes | ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | **UV** | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates that this node samples. | | **Output** | Output | Vector 4 | None | The output value of this node. | ## Depth Sampling modes | Name | Description | |----------|------------------------------------| | Linear01 | The linear depth value between 0 and 1. | | Raw | The raw depth value. | | Eye | The depth value converted to eye space units. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out) { Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams); } ```