Firstborn/Library/Bee/tundra.log.json
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

3401 lines
754 KiB
JSON

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{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604}
{"msg":"noderesult","processed_node_count":591,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb)","index":566,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.EditorCoroutines.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.EditorCoroutines.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.EditorCoroutines.Editor.dll in 0.326963 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.EditorCoroutines.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.EditorCoroutines.Editor.dll in 0.000399 seconds\r\n- Finished ILPostProcessorRunner in 0.676403 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596}
{"msg":"noderesult","processed_node_count":592,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb)","index":662,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Universal.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 1.254716 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 0.630005 seconds\r\n- Finished ILPostProcessorRunner in 2.070846 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584}
{"msg":"noderesult","processed_node_count":593,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TerrainTools.Editor.dll (+pdb)","index":628,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.TerrainTools.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll in 1.082033 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll in 0.008783 seconds\r\n- Finished ILPostProcessorRunner in 1.277376 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606}
{"msg":"noderesult","processed_node_count":594,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Editor.dll (+pdb)","index":624,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Postprocessing.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.887988 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.000478 seconds\r\n- Finished ILPostProcessorRunner in 1.110069 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664}
{"msg":"noderesult","processed_node_count":595,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)","index":656,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Core.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 1.164521 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 0.000416 seconds\r\n- Finished ILPostProcessorRunner in 1.376505 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658}
{"msg":"noderesult","processed_node_count":596,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/XNodeEditor.dll (+pdb)","index":636,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\XNodeEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll in 0.437829 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll in 0.000379 seconds\r\n- Finished ILPostProcessorRunner in 0.626914 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652}
{"msg":"noderesult","processed_node_count":597,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)","index":686,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Assembly-CSharp-Editor-firstpass.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.805178 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.512895 seconds\r\n- Finished ILPostProcessorRunner in 1.586828 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608}
{"msg":"noderesult","processed_node_count":598,"number_of_nodes_ever_queued":850,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":539,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll","stdout":"Assets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\AmmoItemInInventoryUI.cs(26,21): warning CS0114: 'AmmoItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\BookItemInInventoryUI.cs(26,21): warning CS0114: 'BookItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInInventoryUI.cs(26,21): warning CS0114: 'ConsumableItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\KeyItemInInventoryUI.cs(26,21): warning CS0114: 'KeyItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\MiscItemInInventoryUI.cs(26,21): warning CS0114: 'MiscItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Character Creation\\BlendshapeInCreationList.cs(15,16): warning CS0108: 'BlendshapeInCreationList.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.\r\nAssets\\RPG Creation Kit\\Scripts\\Alchemy\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInAlchemyUI.cs(27,21): warning CS0114: 'ConsumableItemInAlchemyUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(249,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(268,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(85,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(94,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(114,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(130,25): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(141,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(157,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(175,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(184,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(197,33): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(213,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(222,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(241,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(281,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(303,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(80,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(119,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(183,11): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(199,33): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(201,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(222,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(244,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(289,10): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(327,9): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(362,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(374,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(88,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(97,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(113,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(134,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(143,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(156,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(194,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(215,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(72,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(82,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(91,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(100,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(121,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(159,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(179,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\RPG Creation Kit\\Scripts\\Looting System\\LootingInventoryUI.cs(59,13): warning CS1717: Assignment made to same variable; did you mean to assign something else?\r\nAssets\\RPG Creation Kit\\Scripts\\Player\\ThirdPersonPlayer.cs(430,17): warning CS0168: The variable 'ray' is declared but never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AICombatSystem.cs(61,14): warning CS0414: The field 'AICombatSystem.wantsToAttack' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AIMovements.cs(75,8): warning CS0414: The field 'AIMovements.isFollowingMainTarget' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\WeaponItemInInventoryUI.cs(67,14): warning CS0414: The field 'WeaponItemInInventoryUI.swap' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Combat System\\Player\\Scripts\\Projectile.cs(14,14): warning CS0414: The field 'Projectile.hasCreatedItem' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AIMovements.cs(1751,8): warning CS0414: The field 'AIMovements.isSteeringTLink' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Loading System\\WorldManager.cs(45,8): warning CS0414: The field 'WorldManager.isStreaming' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Spells Tab\\SpellProjectile.cs(14,14): warning CS0414: The field 'SpellProjectile.hasCreatedItem' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Loading System\\WorldManager.cs(19,8): warning CS0414: The field 'WorldManager.isFreshStart' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Combat System\\Player\\Scripts\\WeaponOnHand.cs(33,8): warning CS0414: The field 'WeaponOnHand.hasHit' is assigned but its value is never used\r\nAssets\\Scripts\\SpeechBlend.cs(142,6): warning CS0414: The field 'SpeechBlend.printIndex' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Door.cs(16,19): warning CS0414: The field 'Door.cellInfo' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Player\\PlayerInteractor.cs(54,16): warning CS0414: The field 'PlayerInteractor.cameraLookNPC' is assigned but its value is never used"}
{"msg":"newNode","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544}
{"msg":"runNodeAction","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544}
{"msg":"noderesult","processed_node_count":599,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)","index":632,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 1.197709 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0.000378 seconds\r\n- Finished ILPostProcessorRunner in 1.453831 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630}
{"msg":"noderesult","processed_node_count":600,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)","index":592,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0.767684 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0.000398 seconds\r\n- Finished ILPostProcessorRunner in 1.057165 seconds"}
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