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{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Jobs.dll (+pdb)","index":570} {"msg":"noderesult","processed_node_count":581,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb)","index":634,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Core.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.dll in 0.980169 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.dll in 0.00046 seconds\r\n- Finished ILPostProcessorRunner in 1.18606 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TerrainTools.Editor.dll (+pdb)","index":628} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TerrainTools.Editor.dll (+pdb)","index":628} {"msg":"noderesult","processed_node_count":582,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb)","index":626,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Core.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.Runtime.dll in 0.951283 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.Runtime.dll in 0.000366 seconds\r\n- Finished ILPostProcessorRunner in 1.173676 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb)","index":566} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb)","index":566} {"msg":"noderesult","processed_node_count":583,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb)","index":578,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Core.ShaderLibrary.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.ShaderLibrary.dll in 0.556613 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.ShaderLibrary.dll in 0.000466 seconds\r\n- Finished ILPostProcessorRunner in 0.757048 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Editor.dll (+pdb)","index":624} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Editor.dll (+pdb)","index":624} {"msg":"noderesult","processed_node_count":584,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb)","index":550,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\UnityEditor.UI.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0.954078 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0.000435 seconds\r\n- Finished ILPostProcessorRunner in 1.187109 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)","index":656} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)","index":656} {"msg":"noderesult","processed_node_count":585,"number_of_nodes_ever_queued":850,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others)","index":534,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp-Editor-firstpass.dll"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)","index":686} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)","index":686} {"msg":"noderesult","processed_node_count":586,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.dll (+pdb)","index":654,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Core.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Core.Editor.dll in 1.213861 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Core.Editor.dll in 0.000424 seconds\r\n- Finished ILPostProcessorRunner in 1.406408 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)","index":632} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)","index":632} {"msg":"noderesult","processed_node_count":587,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsExamplesEditor.dll (+pdb)","index":642,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\NavMeshComponentsExamplesEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on NavMeshComponentsExamplesEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on NavMeshComponentsExamplesEditor.dll in 0.834863 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on NavMeshComponentsExamplesEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on NavMeshComponentsExamplesEditor.dll in 0.000391 seconds\r\n- Finished ILPostProcessorRunner in 1.032804 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/XNodeEditor.dll (+pdb)","index":636} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/XNodeEditor.dll (+pdb)","index":636} {"msg":"noderesult","processed_node_count":588,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb)","index":684,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Assembly-CSharp-firstpass.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-firstpass.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-firstpass.dll in 0.664215 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-firstpass.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-firstpass.dll in 0.209587 seconds\r\n- Finished ILPostProcessorRunner in 1.033398 seconds"} {"msg":"noderesult","processed_node_count":589,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Jobs.dll (+pdb)","index":570,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Jobs.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0.610494 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0.000349 seconds\r\n- Finished ILPostProcessorRunner in 0.849595 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Runtime.dll (+pdb)","index":576} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Runtime.dll (+pdb)","index":576} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)","index":592} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)","index":592} {"msg":"noderesult","processed_node_count":590,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.dll (+pdb)","index":568,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.InputSystem.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.InputSystem.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.InputSystem.dll in 1.384819 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.InputSystem.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.InputSystem.dll in 0.000446 seconds\r\n- Finished ILPostProcessorRunner in 1.71994 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604} {"msg":"noderesult","processed_node_count":591,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll 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Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596} {"msg":"noderesult","processed_node_count":592,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb)","index":662,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Universal.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 1.254716 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 0.630005 seconds\r\n- Finished ILPostProcessorRunner in 2.070846 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584} {"msg":"noderesult","processed_node_count":593,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TerrainTools.Editor.dll (+pdb)","index":628,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.TerrainTools.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll in 1.082033 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll in 0.008783 seconds\r\n- Finished ILPostProcessorRunner in 1.277376 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606} {"msg":"noderesult","processed_node_count":594,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Editor.dll (+pdb)","index":624,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Postprocessing.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.887988 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.000478 seconds\r\n- Finished ILPostProcessorRunner in 1.110069 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664} {"msg":"noderesult","processed_node_count":595,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)","index":656,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Core.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 1.164521 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 0.000416 seconds\r\n- Finished ILPostProcessorRunner in 1.376505 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658} {"msg":"noderesult","processed_node_count":596,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/XNodeEditor.dll (+pdb)","index":636,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\XNodeEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll in 0.437829 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll in 0.000379 seconds\r\n- Finished ILPostProcessorRunner in 0.626914 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652} {"msg":"noderesult","processed_node_count":597,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)","index":686,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Assembly-CSharp-Editor-firstpass.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.805178 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.512895 seconds\r\n- Finished ILPostProcessorRunner in 1.586828 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608} {"msg":"noderesult","processed_node_count":598,"number_of_nodes_ever_queued":850,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":539,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll","stdout":"Assets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\AmmoItemInInventoryUI.cs(26,21): warning CS0114: 'AmmoItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\BookItemInInventoryUI.cs(26,21): warning CS0114: 'BookItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInInventoryUI.cs(26,21): warning CS0114: 'ConsumableItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\KeyItemInInventoryUI.cs(26,21): warning CS0114: 'KeyItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\MiscItemInInventoryUI.cs(26,21): warning CS0114: 'MiscItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Character Creation\\BlendshapeInCreationList.cs(15,16): warning CS0108: 'BlendshapeInCreationList.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.\r\nAssets\\RPG Creation Kit\\Scripts\\Alchemy\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInAlchemyUI.cs(27,21): warning CS0114: 'ConsumableItemInAlchemyUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(249,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(268,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(85,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(94,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(114,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(130,25): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(141,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(157,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(175,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(184,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(197,33): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(213,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(222,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(241,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(281,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(303,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(80,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(119,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(183,11): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(199,33): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(201,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(222,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(244,8): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(289,10): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(327,9): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(362,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolCustomInspector.cs(374,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(88,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(97,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(113,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(134,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(143,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(156,17): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(194,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMB.cs(215,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(72,6): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(82,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(91,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(100,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(121,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(159,7): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSMBRemover.cs(179,6): warning CS0618: 'EditorApplication.MarkSceneDirty()' is obsolete: 'Use EditorSceneManager.MarkSceneDirty or EditorSceneManager.MarkAllScenesDirty'\r\nAssets\\RPG Creation Kit\\Scripts\\Looting System\\LootingInventoryUI.cs(59,13): warning CS1717: Assignment made to same variable; did you mean to assign something else?\r\nAssets\\RPG Creation Kit\\Scripts\\Player\\ThirdPersonPlayer.cs(430,17): warning CS0168: The variable 'ray' is declared but never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AICombatSystem.cs(61,14): warning CS0414: The field 'AICombatSystem.wantsToAttack' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AIMovements.cs(75,8): warning CS0414: The field 'AIMovements.isFollowingMainTarget' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\WeaponItemInInventoryUI.cs(67,14): warning CS0414: The field 'WeaponItemInInventoryUI.swap' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Combat System\\Player\\Scripts\\Projectile.cs(14,14): warning CS0414: The field 'Projectile.hasCreatedItem' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Scripts\\AIMovements.cs(1751,8): warning CS0414: The field 'AIMovements.isSteeringTLink' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Loading System\\WorldManager.cs(45,8): warning CS0414: The field 'WorldManager.isStreaming' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Spells Tab\\SpellProjectile.cs(14,14): warning CS0414: The field 'SpellProjectile.hasCreatedItem' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Loading System\\WorldManager.cs(19,8): warning CS0414: The field 'WorldManager.isFreshStart' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Combat System\\Player\\Scripts\\WeaponOnHand.cs(33,8): warning CS0414: The field 'WeaponOnHand.hasHit' is assigned but its value is never used\r\nAssets\\Scripts\\SpeechBlend.cs(142,6): warning CS0414: The field 'SpeechBlend.printIndex' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Door.cs(16,19): warning CS0414: The field 'Door.cellInfo' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Player\\PlayerInteractor.cs(54,16): warning CS0414: The field 'PlayerInteractor.cameraLookNPC' is assigned but its value is never used"} {"msg":"newNode","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544} {"msg":"runNodeAction","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544} {"msg":"noderesult","processed_node_count":599,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)","index":632,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 1.197709 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0.000378 seconds\r\n- Finished ILPostProcessorRunner in 1.453831 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630} {"msg":"noderesult","processed_node_count":600,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)","index":592,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0.767684 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0.000398 seconds\r\n- Finished ILPostProcessorRunner in 1.057165 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)","index":586} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)","index":586} {"msg":"noderesult","processed_node_count":601,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\IngameDebugConsole.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on IngameDebugConsole.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on IngameDebugConsole.Runtime.dll in 0.828447 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on IngameDebugConsole.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on IngameDebugConsole.Runtime.dll in 0.000717 seconds\r\n- Finished ILPostProcessorRunner in 1.006005 seconds"} {"msg":"noderesult","processed_node_count":601,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Runtime.dll (+pdb)","index":576,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Postprocessing.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0.807546 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0.00041 seconds\r\n- Finished ILPostProcessorRunner in 1.004068 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)","index":618} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)","index":618} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)","index":688} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)","index":688} {"msg":"noderesult","processed_node_count":603,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\UnityEngine.Advertisements.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.Advertisements.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.Advertisements.Editor.dll in 0.894501 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.Advertisements.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.Advertisements.Editor.dll in 0.000422 seconds\r\n- Finished ILPostProcessorRunner in 1.064895 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)","index":582} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)","index":582} {"msg":"noderesult","processed_node_count":604,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Searcher.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Searcher.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Searcher.Editor.dll in 0.783489 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Searcher.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Searcher.Editor.dll in 0.000453 seconds\r\n- Finished ILPostProcessorRunner in 0.975598 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb)","index":562} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb)","index":562} {"msg":"noderesult","processed_node_count":605,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\MeshBakerEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on MeshBakerEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on MeshBakerEditor.dll in 0.677135 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on MeshBakerEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on MeshBakerEditor.dll in 0.000362 seconds\r\n- Finished ILPostProcessorRunner in 0.893244 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Editor.dll (+pdb)","index":640} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Editor.dll (+pdb)","index":640} {"msg":"noderesult","processed_node_count":606,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipeline.Universal.ShaderLibrary.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll in 0.361008 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll in 0.0004 seconds\r\n- Finished ILPostProcessorRunner in 0.542333 seconds"} {"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AwesomeTechnologies.TouchReactSystemPro.Editor.dll (+pdb)","index":602} {"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AwesomeTechnologies.TouchReactSystemPro.Editor.dll (+pdb)","index":602} {"msg":"noderesult","processed_node_count":607,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Flow.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Flow.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Flow.dll in 0.817241 seconds\r\n- Starting ILPostProcessor 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should not be named 'record'.\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\NPCDialogueLineNodeEditor.cs(17,29): warning CS0108: 'NPCDialogueLineNodeEditor.allResultScripts' hides inherited member 'DialogueNodeEditor.allResultScripts'. Use the new keyword if hiding was intended.\r\nAssets\\RPG Creation Kit\\Scripts\\BehaviourTrees\\Nodes\\Execution\\Math\\Editor\\ARandomIntNodeEditor.cs(17,14): warning CS0108: 'ARandomIntNodeEditor.foldout' hides inherited member 'BTNodeNodeEditor.foldout'. Use the new keyword if hiding was intended.\r\nAssets\\Editor\\SplitTerrain.cs(37,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'\r\nAssets\\Editor\\SplitTerrain.cs(96,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.'\r\nAssets\\Editor\\SplitTerrain.cs(96,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.'\r\nAssets\\Editor\\SplitTerrain.cs(108,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'\r\nAssets\\Editor\\SplitTerrain.cs(108,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'\r\nAssets\\Daz3D\\Scripts\\Editor\\Daz3DBridge.cs(146,17): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\RandomNodeEditor.cs(79,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Editor\\ItemInInventoryPropertyDrawer.cs(75,20): warning CS0168: The variable 's' is declared but never used\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\NPCDialogueLineNodeEditor.cs(195,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\Actions\\Editor\\Dialogue_AIInvokeNodeEditor.cs(111,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\Actions\\Editor\\Dialogue_AISetFieldNodeEditor.cs(128,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Interactive Objects\\Editor\\InteractiveObject_BehaviourEditor.cs(202,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\ChangeStateNodeEditor.cs(113,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\EndNodeEditor.cs(68,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\EntryNodeEditor.cs(74,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\BehaviourTrees\\Nodes\\Editor\\RootNodeEditor.cs(80,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Items System\\Scripts\\RefItems\\Editor\\ItemWindow.cs(43,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Quest System\\Editor\\GotoEditor.cs(164,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Quest System\\Editor\\Quest Window\\QuestWindow.cs(678,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(536,9): warning CS0219: The variable 'isInvisible' is assigned but its value is never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1500,9): warning CS0219: The variable 'isTranslucent' is assigned but its value is never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1620,9): warning CS0219: The variable 'isTranslucent' is assigned but its value is never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1622,9): warning CS0219: The variable 'isSpecular' is assigned but its value is never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(2247,34): warning CS0168: The variable 'e' is declared but never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Tools\\Editor\\RckAI_Editor.cs(87,16): warning CS0414: The field 'RckAI_Editor.Preview' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Data 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