Firstborn/Library/Bee/tundra.log.json

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{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604}
{"msg":"noderesult","processed_node_count":591,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb)","index":566,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.EditorCoroutines.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.EditorCoroutines.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.EditorCoroutines.Editor.dll in 0.326963 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.EditorCoroutines.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.EditorCoroutines.Editor.dll in 0.000399 seconds\r\n- Finished ILPostProcessorRunner in 0.676403 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596}
{"msg":"noderesult","processed_node_count":592,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb)","index":662,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipelines.Universal.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 1.254716 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipelines.Universal.Runtime.dll in 0.630005 seconds\r\n- Finished ILPostProcessorRunner in 2.070846 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584}
{"msg":"noderesult","processed_node_count":593,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TerrainTools.Editor.dll (+pdb)","index":628,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.TerrainTools.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TerrainTools.Editor.dll in 1.082033 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TerrainTools.Editor.dll in 0.008783 seconds\r\n- Finished ILPostProcessorRunner in 1.277376 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606}
{"msg":"noderesult","processed_node_count":594,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Editor.dll (+pdb)","index":624,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Postprocessing.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.887988 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0.000478 seconds\r\n- Finished ILPostProcessorRunner in 1.110069 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664}
{"msg":"noderesult","processed_node_count":595,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)","index":656,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Core.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 1.164521 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Core.Editor.dll in 0.000416 seconds\r\n- Finished ILPostProcessorRunner in 1.376505 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658}
{"msg":"noderesult","processed_node_count":596,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/XNodeEditor.dll (+pdb)","index":636,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\XNodeEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XNodeEditor.dll in 0.437829 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XNodeEditor.dll in 0.000379 seconds\r\n- Finished ILPostProcessorRunner in 0.626914 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652}
{"msg":"noderesult","processed_node_count":597,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)","index":686,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Assembly-CSharp-Editor-firstpass.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.805178 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor-firstpass.dll in 0.512895 seconds\r\n- Finished ILPostProcessorRunner in 1.586828 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/NavMeshComponentsEditor.dll (+pdb)","index":608}
{"msg":"noderesult","processed_node_count":598,"number_of_nodes_ever_queued":850,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":539,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll","stdout":"Assets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\AmmoItemInInventoryUI.cs(26,21): warning CS0114: 'AmmoItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\BookItemInInventoryUI.cs(26,21): warning CS0114: 'BookItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInInventoryUI.cs(26,21): warning CS0114: 'ConsumableItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\KeyItemInInventoryUI.cs(26,21): warning CS0114: 'KeyItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Item In Inventory\\Scripts\\Items UI\\MiscItemInInventoryUI.cs(26,21): warning CS0114: 'MiscItemInInventoryUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\Character Creation\\BlendshapeInCreationList.cs(15,16): warning CS0108: 'BlendshapeInCreationList.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.\r\nAssets\\RPG Creation Kit\\Scripts\\Alchemy\\Item In Inventory\\Scripts\\Items UI\\ConsumableItemInAlchemyUI.cs(27,21): warning CS0114: 'ConsumableItemInAlchemyUI.UpdateItem()' hides inherited member 'ItemInInventoryUI.UpdateItem()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(249,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\_ General\\NodesHelper.cs(268,46): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(85,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(94,5): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(114,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(130,25): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(141,29): warning CS0618: 'Undo.RegisterUndo(Object, string)' is obsolete: 'Use Undo.RegisterCompleteObjectUndo instead'\r\nAssets\\Kevin Iglesias\\IKHelperTool\\Scripts\\IKHelperToolSequenceSMB.cs(157,29): warning CS0618: 'Undo.Re
{"msg":"newNode","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544}
{"msg":"runNodeAction","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":544}
{"msg":"noderesult","processed_node_count":599,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)","index":632,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 1.197709 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0.000378 seconds\r\n- Finished ILPostProcessorRunner in 1.453831 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)","index":630}
{"msg":"noderesult","processed_node_count":600,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)","index":592,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Timeline.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0.767684 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0.000398 seconds\r\n- Finished ILPostProcessorRunner in 1.057165 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)","index":586}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)","index":586}
{"msg":"noderesult","processed_node_count":601,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb)","index":604,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\IngameDebugConsole.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on IngameDebugConsole.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on IngameDebugConsole.Runtime.dll in 0.828447 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on IngameDebugConsole.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on IngameDebugConsole.Runtime.dll in 0.000717 seconds\r\n- Finished ILPostProcessorRunner in 1.006005 seconds"}
{"msg":"noderesult","processed_node_count":601,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Postprocessing.Runtime.dll (+pdb)","index":576,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Postprocessing.Runtime.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0.807546 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0.00041 seconds\r\n- Finished ILPostProcessorRunner in 1.004068 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)","index":618}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)","index":618}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)","index":688}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)","index":688}
{"msg":"noderesult","processed_node_count":603,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.Advertisements.Editor.dll (+pdb)","index":596,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\UnityEngine.Advertisements.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.Advertisements.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.Advertisements.Editor.dll in 0.894501 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.Advertisements.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.Advertisements.Editor.dll in 0.000422 seconds\r\n- Finished ILPostProcessorRunner in 1.064895 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)","index":582}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)","index":582}
{"msg":"noderesult","processed_node_count":604,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)","index":584,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.Searcher.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Searcher.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Searcher.Editor.dll in 0.783489 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Searcher.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Searcher.Editor.dll in 0.000453 seconds\r\n- Finished ILPostProcessorRunner in 0.975598 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb)","index":562}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb)","index":562}
{"msg":"noderesult","processed_node_count":605,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/MeshBakerEditor.dll (+pdb)","index":606,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\MeshBakerEditor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on MeshBakerEditor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on MeshBakerEditor.dll in 0.677135 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on MeshBakerEditor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on MeshBakerEditor.dll in 0.000362 seconds\r\n- Finished ILPostProcessorRunner in 0.893244 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Editor.dll (+pdb)","index":640}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/IngameDebugConsole.Editor.dll (+pdb)","index":640}
{"msg":"noderesult","processed_node_count":606,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)","index":652,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.RenderPipeline.Universal.ShaderLibrary.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll in 0.361008 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.RenderPipeline.Universal.ShaderLibrary.dll in 0.0004 seconds\r\n- Finished ILPostProcessorRunner in 0.542333 seconds"}
{"msg":"newNode","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AwesomeTechnologies.TouchReactSystemPro.Editor.dll (+pdb)","index":602}
{"msg":"runNodeAction","annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AwesomeTechnologies.TouchReactSystemPro.Editor.dll (+pdb)","index":602}
{"msg":"noderesult","processed_node_count":607,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)","index":658,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.VisualScripting.Flow.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Flow.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualScripting.Flow.dll in 0.817241 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Flow.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualScripting.Flow.dll in 0.000394 seconds\r\n- Finished ILPostProcessorRunner in 1.094877 seconds"}
{"msg":"newNode","annotation":"CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll","index":817}
{"msg":"runNodeAction","annotation":"CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll","index":817}
{"msg":"noderesult","processed_node_count":608,"number_of_nodes_ever_queued":850,"annotation":"ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)","index":664,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\post-processed\\Unity.ShaderGraph.Editor.dll","stdout":"- Starting ILPostProcessorRunner\r\n- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.ShaderGraph.Editor.dll\r\n- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.ShaderGraph.Editor.dll in 1.256962 seconds\r\n- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.ShaderGraph.Editor.dll\r\n- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.ShaderGraph.Editor.dll in 0.00043 seconds\r\n- Finished ILPostProcessorRunner in 1.468577 seconds"}
{"msg":"noderesult","processed_node_count":608,"number_of_nodes_ever_queued":850,"annotation":"CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll","index":817,"exitcode":0,"outputfile":"Library\\ScriptAssemblies\\Unity.VisualScripting.Flow.dll"}
{"msg":"newNode","annotation":"CopyFiles Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb","index":818}
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