Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Keyword-Node.md
2024-05-06 11:45:45 -07:00

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Keyword node

Description

You can use a Keyword node to create a static branch in your Shader Graph that references a Keyword on the Blackboard. The appearance of a Keyword node, including its available ports, changes based on the Keyword it references.

Creating new Keyword Nodes

Because each Keyword node references a specific Keyword, you must first define at least one Keyword on the Blackboard. Drag a Keyword from the Blackboard to the workspace to make a Keyword node that corresponds to that Keyword.

You can also right-click anywhere on the workspace, and use the Create Node menu to make a new Keyword node. Under Keywords, there is a list of Keywords that you defined on the Blackboard. Click on a Keyword in that list to create a corresponding Keyword node.