Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Keyword-Node.md

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2024-05-06 14:45:45 -04:00
# Keyword node
## Description
You can use a Keyword node to create a static branch in your Shader Graph that references a [Keyword](Keywords.md) on the [Blackboard](Blackboard.md). The appearance of a Keyword node, including its available ports, changes based on the Keyword it references.
## Creating new Keyword Nodes
Because each Keyword node references a specific Keyword, you must first define at least one Keyword on the Blackboard. Drag a Keyword from the Blackboard to the workspace to make a Keyword node that corresponds to that Keyword.
You can also right-click anywhere on the workspace, and use the **Create Node** menu to make a new Keyword node. Under **Keywords**, there is a list of Keywords that you defined on the Blackboard. Click on a Keyword in that list to create a corresponding Keyword node.