Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Documentation~/vs-version-control.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

4.2 KiB

Version control systems

To avoid any problems with automatically generated files, exclude some Visual Scripting files from your version control solution.

To exclude files from version control, include a file or configure your settings to specify which files and folders to exclude:

  1. Create a new file at the root of your project directory.

    Tip

    The root of your project directory is at the level above your Assets folder.

  2. Name the file based on your chosen version control system:

  3. Open the file in a text editor.

  4. Add the appropriate files or file patterns to your ignore file or configuration. For an example and more information, see Ignore file template.

Note

If you have an issue when you try to create a .gitignore file on Windows, refer to Microsoft's documentation on how to create a .gitignore file from the command line.

Ignore file template

The following template ignores all core Visual Scripting files, but preserves your project settings and variables. It also includes the standard Unity ignore directives for files that you can exclude from version control. For more information, see the Unity.gitignore file included in GitHub's gitignore template repository.

Refer to the comments in the template for which lines to comment or remove.

    # Optionally exclude these transient (generated) files, 
    # because they can be easily re-generated by the package

    Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
    Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
    Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
    Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta

    ## Unity
    # From: https://github.com/github/gitignore/blob/master/Unity.gitignore

    /[Ll]ibrary/
    /[Tt]emp/
    /[Oo]bj/
    /[Bb]uild/
    /[Bb]uilds/
    /[Ll]ogs/
    /[Uu]ser[Ss]ettings/

    # MemoryCaptures can get excessive in size.
    # They also could contain extremely sensitive data
    /[Mm]emoryCaptures/

    # Asset meta data should only be ignored when the corresponding asset is also ignored
    !/[Aa]ssets/**/*.meta

    # Uncomment this line if you want to ignore the asset store tools plugin
    # /[Aa]ssets/AssetStoreTools*

    # Autogenerated Jetbrains Rider plugin
    /[Aa]ssets/Plugins/Editor/JetBrains*

    # Visual Studio cache directory
    .vs/

    # Gradle cache directory
    .gradle/

    # Autogenerated VS/MD/Consulo solution and project files
    ExportedObj/
    .consulo/
    *.csproj
    *.unityproj
    *.sln
    *.suo
    *.tmp
    *.user
    *.userprefs
    *.pidb
    *.booproj
    *.svd
    *.pdb
    *.opendb
    *.VC.db

    # Unity3D generated meta files
    *.pidb.meta
    *.pdb.meta
    *.mdb.meta

    # Unity3D Generated File On Crash Reports
    sysinfo.txt

    # Builds
    *.apk
    *.aab
    *.unitypackage

    # Crashlytics generated file
    crashlytics-build.properties

    # Packed Addressables
    /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*.*.bin*

    # Temporary auto-generated Android Assets
    /[Aa]ssets/[Ss]treamingAssets/aa.meta
    /[Aa]ssets/[Ss]treamingAssets/aa/*

Remove previously committed files

If you committed any files to a version control solution that you want to exclude: