I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
4.2 KiB
Version control systems
To avoid any problems with automatically generated files, exclude some Visual Scripting files from your version control solution.
To exclude files from version control, include a file or configure your settings to specify which files and folders to exclude:
-
Create a new file at the root of your project directory.
Tip
The root of your project directory is at the level above your Assets folder.
-
Name the file based on your chosen version control system:
-
Git:
.gitignore
. For more information, see Git's documentation on gitignore. -
Unity Collab:
.collabignore
. For more information, see the Unity User Manual. -
Subversion: Ignore the files from your
svn:ignore
property or runtime configuration options. For more information, see Subversion's documentation on Ignoring Unversioned Items.
-
-
Open the file in a text editor.
-
Add the appropriate files or file patterns to your ignore file or configuration. For an example and more information, see Ignore file template.
Note
If you have an issue when you try to create a
.gitignore
file on Windows, refer to Microsoft's documentation on how to create a .gitignore file from the command line.
Ignore file template
The following template ignores all core Visual Scripting files, but preserves your project settings and variables. It also includes the standard Unity ignore directives for files that you can exclude from version control. For more information, see the Unity.gitignore
file included in GitHub's gitignore template repository.
Refer to the comments in the template for which lines to comment or remove.
# Optionally exclude these transient (generated) files,
# because they can be easily re-generated by the package
Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
## Unity
# From: https://github.com/github/gitignore/blob/master/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you want to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*.*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
Remove previously committed files
If you committed any files to a version control solution that you want to exclude:
- See Git's documentation on the
git-rm
command. - See Subversion's documentation on the
svn delete
command.