9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
51 lines
2.3 KiB
Markdown
51 lines
2.3 KiB
Markdown
# Open a graph file
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You can open a graph file from multiple locations, based on the graph type and its source type.
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For information on how to create a new graph file, see [Create a new graph file](vs-create-graph.md).
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## From the Project window
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To open a graph from the Project window:
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1. [!include[open-project-window](./snippets/vs-open-project-window.md)]
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2. Find the location in your Project window's folders where you saved the graph file you want to edit.
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![An image of the Editor's Project window. It displays graph files that can be opened to edit.](images/vs-open-project-window-graph-files.png)
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3. Double-click the graph file to open it in the Graph window.
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## From the Graph Inspector
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If you have a nested or embedded graph inside another graph file, you can open it from the Graph Inspector.
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1. In the Graph window, select the node that represents the graph you want to edit.
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This node could be a transition, Super State, Subgraph, or State Unit.
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1. Open the [Graph Inspector](vs-interface-overview.md#the-graph-inspector).
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2. In the Graph Inspector, select **Edit Graph**.
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The graph opens in the same Graph window.
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![An image of a graph open in the Graph Inspector, with a Subgraph node selected.](images/vs-existing-graph-example-subgraph.png)
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## From a Script Machine or State Machine
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If you've attached or embedded a graph in a Script Machine or State Machine on a GameObject, you can open the graph from the component on the GameObject:
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1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select the GameObject that has the Script Machine or State Machine with the graph you want to edit.
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1. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
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2. On the Script Machine or State Machine component, select **Edit Graph**.
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![An image of a Script Machine component in the Inspector.](images/vs-script-machine.png)
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## Next steps
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After you open a graph file, you can add a node to the graph. For more information on how to add a node to a Script Graph, see [Add a node to a Script Graph](vs-add-node-to-graph.md). For more information on how to edit a State Graph, see [Develop logic transitions with State Graphs](vs-state-graphs-intro.md).
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You can also add a [Sticky Note](vs-sticky-notes.md) to add comments to a graph. |