9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
26 lines
863 B
Markdown
26 lines
863 B
Markdown
# Saturation Node
|
|
|
|
## Description
|
|
|
|
Adjusts the saturation of input **In** by the amount of input **Saturation**. A **Saturation** value of 1 will return the input unaltered. A **Saturation** value of 0 will return the input completely desaturated.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| In | Input | Vector 3 | None | Input value |
|
|
| Saturation | Input | Float | None | Saturation value |
|
|
| Out | Output | Vector 3 | None | Output value |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
|
|
{
|
|
float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
|
|
Out = luma.xxx + Saturation.xxx * (In - luma.xxx);
|
|
}
|
|
```
|