9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
25 lines
846 B
Markdown
25 lines
846 B
Markdown
# Rejection Node
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## Description
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Returns the result of the projection of the value of input **A** onto the plane orthogonal, or perpendicular, to the value of input **B**. The value of the rejection vector is equal to the original vector, the value of input **A**, minus the value of the [Projection](Projection-Node.md) of the same inputs.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| A | Input | Dynamic Vector | First input value |
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| B | Input | Dynamic Vector | Second input value |
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| Out | Output | Dynamic Vector | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Rejection_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A - (B * dot(A, B) / dot(B, B))
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}
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```
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