Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Object-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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# Object Node
## Description
Provides access to various parameters of the currently rendering **Object**.
Note: The behaviour of the Position [Port](Port.md) can be defined per Render Pipeline. Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production.
#### Unity Render Pipelines Support
- Universal Render Pipeline
- High Definition Render Pipeline
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Position | Output | Vector 3 | None | Object position in world space |
| Scale | Output | Vector 3 | None | Object scale in world space |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float3 _Object_Position = SHADERGRAPH_OBJECT_POSITION;
float3 _Object_Scale = float3(length(float3(UNITY_MATRIX_M[0].x, UNITY_MATRIX_M[1].x, UNITY_MATRIX_M[2].x)),
length(float3(UNITY_MATRIX_M[0].y, UNITY_MATRIX_M[1].y, UNITY_MATRIX_M[2].y)),
length(float3(UNITY_MATRIX_M[0].z, UNITY_MATRIX_M[1].z, UNITY_MATRIX_M[2].z)));
```