Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Multiply-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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# Multiply Node
## Description
Returns the result of input **A** multiplied by input **B**. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic | First input value |
| B | Input | Dynamic | Second input value |
| Out | Output | Dynamic | Output value |
## Generated Code Example
The following example code represents different possible outcomes of this node.
**Vector * Vector**
```
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
```
**Vector * Matrix**
```
void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, out float4 Out)
{
Out = mul(A, B);
}
```
**Matrix * Matrix**
```
void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
{
Out = mul(A, B);
}
```