9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# Matrix Split Node
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## Description
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Splits a square matrix defined by input **In** into vectors. Output vector dimension is defined by the dimension of the input matrix.
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The dropdown on the node can be used to select whether the output values are taken from the rows or columns of the input matrix.
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* **Row** : Output vectors are composed of matrix rows from top to bottom.
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* **Column** : Output vectors are composed of matrix columns from left to right.
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An input matrix of type **Matrix 2x2** or **Matrix 3x3** will return 0 values in the rows (or columns, depending on dropdown selection) that are beyond their dimension.
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For example, connecting **Matrix 2x2** type to input **In** will return the correct **Vector 2** type outputs to output slots **M0** and **M1**, leaving outputs **M2** and **M3** to return 0 values.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| In | Input | Dynamic Matrix | Input value |
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| M0 | Output | Dynamic Vector | First row or column |
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| M1 | Output | Dynamic Vector | Second row or column |
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| M2 | Output | Dynamic Vector | Third row or column |
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| M3 | Output | Dynamic Vector | Fourth row or column |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| | Dropdown | Row, Column | Selects how the output vectors should be filled |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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float2 _MatrixSplit_M0 = float2(In[0].r, In[0].g);
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float2 _MatrixSplit_M1 = float2(In[1].r, In[1].g);
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float2 _MatrixSplit_M2 = float2(0, 0);
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float2 _MatrixSplit_M3 = float2(0, 0);
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```
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