9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
34 lines
892 B
Markdown
34 lines
892 B
Markdown
# Length Node
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## Description
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Returns the length of input **In**. This is also known as magnitude. A vector's length is calculated with [Pythagorean Theorum](https://en.wikipedia.org/wiki/Pythagorean_theorem).
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The length of a **Vector 2** can be calculated as:
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![](images/LengthNodePage02.png)
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Where *x* and *y* are the components of the input vector. Length can be calculated for other dimension vectors by adding or removing components.
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![](images/LengthNodePage03.png)
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And so on.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| In | Input | Dynamic Vector | Input value |
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| Out | Output | Float | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Length_float4(float4 In, out float Out)
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{
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Out = length(In);
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}
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```
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