9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
18 lines
677 B
Markdown
18 lines
677 B
Markdown
# Instance ID Node
|
|
|
|
## Description
|
|
|
|
When Unity renders with GPU instancing, it assigns an **Instance ID** to each geometry.
|
|
|
|
Use this node to capture **Instance ID** values in [`Graphics.DrawMeshInstanced`](https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstanced.html) API calls.
|
|
|
|
When Unity does not render with GPU instancing, this ID is 0.
|
|
|
|
When Unity uses dynamic instancing, instance IDs might not be consistent across multiple frames.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:-------|:-----------|:------|:--------|:------------|
|
|
| Out | Output | Float | None | **Instance ID** for mesh of a given instanced draw call. |
|