9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.1 KiB
1.1 KiB
Exposure Node
The Exposure Node allows you to get the Camera's exposure value from the current or previous frame.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Exposure | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
Output | Output | float | The exposure value. |
Exposure Type
You can use Exposure Type to select which exposure value to get.
name | description |
---|---|
CurrentMultiplier | Gets the Camera's exposure value from the current frame. |
InverseCurrentMultiplier | Gets the inverse of the Camera's exposure value from the current frame. |
PreviousMultiplier | Gets the Camera's exposure value from the previous frame. |
InversePreviousMultiplier | Gets the inverse of the Camera's exposure value from the previous frame. |