Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Exponential-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

44 lines
1.0 KiB
Markdown

# Exponential Node
## Description
Returns the exponential value of input **In**. The exponential base can be switched between base-e and base 2 from the **Base** dropdown on the node.
* **Base E** : Returns e to the power of input **In**
* **Base 2** : Returns 2 to the power of input **In**
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Input value |
| Out | Output | Dynamic Vector | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| Base | Dropdown | BaseE, Base2 | Selects the exponential base |
## Generated Code Example
The following example code represents one possible outcome of this node per **Base** mode.
**Base E**
```
void Unity_Exponential_float4(float4 In, out float4 Out)
{
Out = exp(In);
}
```
**Base 2**
```
void Unity_Exponential2_float4(float4 In, out float4 Out)
{
Out = exp2(In);
}
```