9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
44 lines
1.0 KiB
Markdown
44 lines
1.0 KiB
Markdown
# Exponential Node
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## Description
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Returns the exponential value of input **In**. The exponential base can be switched between base-e and base 2 from the **Base** dropdown on the node.
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* **Base E** : Returns e to the power of input **In**
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* **Base 2** : Returns 2 to the power of input **In**
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| In | Input | Dynamic Vector | Input value |
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| Out | Output | Dynamic Vector | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Base | Dropdown | BaseE, Base2 | Selects the exponential base |
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## Generated Code Example
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The following example code represents one possible outcome of this node per **Base** mode.
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**Base E**
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```
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void Unity_Exponential_float4(float4 In, out float4 Out)
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{
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Out = exp(In);
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}
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```
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**Base 2**
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```
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void Unity_Exponential2_float4(float4 In, out float4 Out)
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{
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Out = exp2(In);
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}
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```
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