9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.2 KiB
1.2 KiB
Combine Node
Description
Creates new vectors from the four inputs R, G, B and A. Output RGBA is a Vector 4 composed of inputs R, G, B and A. Output RGB is a Vector 3 composed of inputs R, G and B. Output RG is a Vector 2 composed of inputs R and G.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
R | Input | Float | None | Defines red channel of output |
G | Input | Float | None | Defines green channel of output |
B | Input | Float | None | Defines blue channel of output |
A | Input | Float | None | Defines alpha channel of output |
RGBA | Output | Vector 4 | None | Output value as Vector 4 |
RGB | Output | Vector 3 | None | Output value as Vector 3 |
RG | Output | Vector 2 | None | Output value as Vector 2 |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}