9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
25 lines
2.6 KiB
Markdown
25 lines
2.6 KiB
Markdown
# Built In Blocks
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## Vertex Blocks
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| | Name | Type | Binding | Description |
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|:-----------|:----------------|:---------|:----------------------|:------------|
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| ![image](images/Blocks-Vertex-Position.png) | Position | Vector 3 | Object Space Position | Defines the absolute object space vertex position per vertex.|
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| ![image](images/Blocks-Vertex-Normal.png) | Normal | Vector 3 | Object Space Normal | Defines the absolute object space vertex normal per vertex.|
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| ![image](images/Blocks-Vertex-Tangent.png) | Tangent | Vector 3 | Object Space Tangent | Defines the absolute object space vertex tangent per vertex.|
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| ![image](images/Blocks-Vertex-Color.png) | Color | Vector 4 | Vertex Color | Defines vertex color. Expected range 0 - 1. |
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## Fragment Blocks
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| | Name | Type | Binding | Description |
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|:-----------|:---------|:---------|:---------------------|:------------|
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| ![image](images/Blocks-Fragment-Base-Color.png) | Base Color | Vector 3 | None | Defines material's base color value. Expected range 0 - 1. |
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| ![image](images/Blocks-Fragment-NormalTS.png) | Normal (Tangent Space) | Vector 3 | Tangent Space Normal | Defines material's normal value in tangent space. |
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| ![image](images/Blocks-Fragment-NormalOS.png) | Normal (Object Space) | Vector 3| Object Space Normal | Defines material's normal value in object space. |
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| ![image](images/Blocks-Fragment-NormalWS.png) | Normal (World Space) | Vector 3 | World Space Normal | Defines material's normal value in world space. |
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| ![image](images/Blocks-Fragment-Emission.png) | Emission | Vector 3 | None | Defines material's emission color value. Expects positive values. |
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| ![image](images/Blocks-Fragment-Metallic.png) | Metallic | Float | None | Defines material's metallic value, where 0 is non-metallic and 1 is metallic. |
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| ![image](images/Blocks-Fragment-Specular.png) | Specular | Vector 3 | None | Defines material's specular color value. Expected range 0 - 1. |
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| ![image](images/Blocks-Fragment-Smoothness.png) | Smoothness | Float | None | Defines material's smoothness value. Expected range 0 - 1. |
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| ![image](images/Blocks-Fragment-Ambient-Occlusion.png) | Ambient Occlusion | Float | None | Defines material's ambient occlusion value. Expected range 0 - 1. |
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| ![image](images/Blocks-Fragment-Alpha.png) | Alpha | Float | None | Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. |
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| ![image](images/Blocks-Fragment-Alpha-Clip-Threshold.png) | Alpha Clip Threshold | Float | None | Fragments with an alpha below this value are discarded. Expected range 0 - 1. |
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