9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
24 lines
1.9 KiB
Markdown
24 lines
1.9 KiB
Markdown
# URP Global Settings
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If a project has the URP package installed, Unity shows the URP Global Settings section in the Graphics tab in the Project Settings window.
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The URP Global Settings section lets you define project-wide settings for URP.
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![URP Settings Window](Images/Inspectors/global-settings.png)
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The section contains the following settings.
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## Light Layer Names (3D)
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Use this section to define the names of Light Layers. Light Layers only work with 3D Renderers.
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## Shader Stripping
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The check boxes in this section define which shader variants Unity strips when you build the Player.
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| **Property** | **Description** |
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| Strip Debug Variants | When enabled, Unity strips all debug view shader variants when you build the Player. This decreases build time, but prevents the use of Rendering Debugger in Player builds. |
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| Strip Unused Post Processing Variants | When enabled, Unity assumes that the Player does not create new [Volume Profiles](VolumeProfile.md) at runtime. With this assumption, Unity only keeps the shader variants that the existing [Volume Profiles](VolumeProfile.md) use, and strips all the other variants. Unity keeps shader variants used in Volume Profiles even if the Scenes in the project do not use the Profiles. |
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| Strip Unused Variants | When enabled, Unity performs shader stripping in a more efficient way. This option reduces the amount of shader variants in the Player by a factor of 2 if the project uses the following URP features:<ul><li>Light Layers</li><li>Native Render Pass</li><li>Reflection Probe Blending</li><li>Reflection Probe Box Projection</li><li>SSAO Renderer Feature</li><li>Decal Renderer Feature</li><li>Certain post-processing effects</li></ul>Disable this option only if you see issues in the Player. |
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