9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1005 lines
37 KiB
C#
1005 lines
37 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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////REVIEW: should this enumerate *backwards* in time rather than *forwards*?
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////TODO: allow correlating history to frames/updates
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////TODO: add ability to grow such that you can set it to e.g. record up to 4 seconds of history and it will automatically keep the buffer size bounded
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////REVIEW: should we align the extra memory on a 4 byte boundary?
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Record a history of state changes applied to one or more controls.
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/// </summary>
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/// <remarks>
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/// This class makes it easy to track input values over time. It will automatically retain input state up to a given
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/// maximum history depth (<see cref="historyDepth"/>). When the history is full, it will start overwriting the oldest
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/// entry each time a new history record is received.
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///
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/// The class listens to changes on the given controls by adding change monitors (<see cref="IInputStateChangeMonitor"/>)
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/// to each control.
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///
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/// <example>
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/// <code>
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/// // Track all stick controls in the system.
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/// var history = new InputStateHistory<Vector2>("*/<Stick>");
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/// foreach (var control in history.controls)
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/// Debug.Log("Capturing input on " + control);
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///
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/// // Start capturing.
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/// history.StartRecording();
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///
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/// // Perform a couple artificial value changes.
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/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.123f, 0.234f));
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/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.234f, 0.345f));
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/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.345f, 0.456f));
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/// InputSystem.Update();
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///
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/// // Every value change will be visible in the history.
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/// foreach (var record in history)
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/// Debug.Log($"{record.control} changed value to {record.ReadValue()}");
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///
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/// // Histories allocate unmanaged memory and must be disposed of in order to not leak.
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/// history.Dispose();
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/// </code>
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/// </example>
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/// </remarks>
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public class InputStateHistory : IDisposable, IEnumerable<InputStateHistory.Record>, IInputStateChangeMonitor
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{
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private const int kDefaultHistorySize = 128;
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/// <summary>
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/// Total number of state records currently captured in the history.
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/// </summary>
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/// <value>Number of records in the collection.</value>
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/// <remarks>
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/// This will always be at most <see cref="historyDepth"/>.
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/// </remarks>
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/// <seealso cref="historyDepth"/>
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/// <seealso cref="RecordStateChange(InputControl,InputEventPtr)"/>
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public int Count => m_RecordCount;
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/// <summary>
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/// Current version stamp. Every time a record is stored in the history,
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/// this is incremented by one.
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/// </summary>
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/// <value>Version stamp that indicates the number of mutations.</value>
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/// <seealso cref="RecordStateChange(InputControl,InputEventPtr)"/>
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public uint version => m_CurrentVersion;
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/// <summary>
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/// Maximum number of records that can be recorded in the history.
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/// </summary>
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/// <value>Upper limit on number of records.</value>
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/// <exception cref="ArgumentException"><paramref name="value"/> is negative.</exception>
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/// <remarks>
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/// A fixed size memory block of unmanaged memory will be allocated to store history
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/// records. This property determines TODO
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/// </remarks>
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public int historyDepth
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{
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get => m_HistoryDepth;
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set
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{
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if (value < 0)
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throw new ArgumentException("History depth cannot be negative", nameof(value));
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if (m_RecordBuffer.IsCreated)
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throw new NotImplementedException();
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m_HistoryDepth = value;
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}
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}
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public int extraMemoryPerRecord
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{
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get => m_ExtraMemoryPerRecord;
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set
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{
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if (value < 0)
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throw new ArgumentException("Memory size cannot be negative", nameof(value));
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if (m_RecordBuffer.IsCreated)
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throw new NotImplementedException();
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m_ExtraMemoryPerRecord = value;
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}
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}
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public InputUpdateType updateMask
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{
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get => m_UpdateMask ?? InputSystem.s_Manager.updateMask & ~InputUpdateType.Editor;
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set
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{
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if (value == InputUpdateType.None)
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throw new ArgumentException("'InputUpdateType.None' is not a valid update mask", nameof(value));
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m_UpdateMask = value;
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}
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}
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public ReadOnlyArray<InputControl> controls => new ReadOnlyArray<InputControl>(m_Controls, 0, m_ControlCount);
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public unsafe Record this[int index]
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{
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get
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{
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if (index < 0 || index >= m_RecordCount)
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throw new ArgumentOutOfRangeException(
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$"Index {index} is out of range for history with {m_RecordCount} entries", nameof(index));
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var recordIndex = UserIndexToRecordIndex(index);
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return new Record(this, recordIndex, GetRecord(recordIndex));
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}
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set
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{
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if (index < 0 || index >= m_RecordCount)
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throw new ArgumentOutOfRangeException(
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$"Index {index} is out of range for history with {m_RecordCount} entries", nameof(index));
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var recordIndex = UserIndexToRecordIndex(index);
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new Record(this, recordIndex, GetRecord(recordIndex)).CopyFrom(value);
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}
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}
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public Action<Record> onRecordAdded { get; set; }
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public Func<InputControl, double, InputEventPtr, bool> onShouldRecordStateChange { get; set; }
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public InputStateHistory(int maxStateSizeInBytes)
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{
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if (maxStateSizeInBytes <= 0)
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throw new ArgumentException("State size must be >= 0", nameof(maxStateSizeInBytes));
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m_AddNewControls = true;
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m_StateSizeInBytes = maxStateSizeInBytes.AlignToMultipleOf(4);
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}
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public InputStateHistory(string path)
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{
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using (var controls = InputSystem.FindControls(path))
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{
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m_Controls = controls.ToArray();
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m_ControlCount = m_Controls.Length;
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}
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}
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public InputStateHistory(InputControl control)
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{
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if (control == null)
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throw new ArgumentNullException(nameof(control));
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m_Controls = new[] {control};
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m_ControlCount = 1;
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}
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public InputStateHistory(IEnumerable<InputControl> controls)
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{
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if (controls != null)
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{
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m_Controls = controls.ToArray();
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m_ControlCount = m_Controls.Length;
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}
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}
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~InputStateHistory()
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{
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Dispose();
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}
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public void Clear()
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{
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m_HeadIndex = 0;
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m_RecordCount = 0;
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++m_CurrentVersion;
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// NOTE: Won't clear controls that have been added on the fly.
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}
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public unsafe Record AddRecord(Record record)
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{
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var recordPtr = AllocateRecord(out var index);
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var newRecord = new Record(this, index, recordPtr);
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newRecord.CopyFrom(record);
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return newRecord;
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}
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public void StartRecording()
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{
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// We defer allocation until we actually get values on a control.
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foreach (var control in controls)
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InputState.AddChangeMonitor(control, this);
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}
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public void StopRecording()
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{
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foreach (var control in controls)
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InputState.RemoveChangeMonitor(control, this);
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}
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public unsafe Record RecordStateChange(InputControl control, InputEventPtr eventPtr)
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{
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if (eventPtr.IsA<DeltaStateEvent>())
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throw new NotImplementedException();
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if (!eventPtr.IsA<StateEvent>())
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throw new ArgumentException($"Event must be a state event but is '{eventPtr}' instead",
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nameof(eventPtr));
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var statePtr = (byte*)StateEvent.From(eventPtr)->state - control.device.stateBlock.byteOffset;
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return RecordStateChange(control, statePtr, eventPtr.time);
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}
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public unsafe Record RecordStateChange(InputControl control, void* statePtr, double time)
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{
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var controlIndex = ArrayHelpers.IndexOfReference(m_Controls, control, m_ControlCount);
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if (controlIndex == -1)
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{
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if (m_AddNewControls)
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{
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if (control.stateBlock.alignedSizeInBytes > m_StateSizeInBytes)
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throw new InvalidOperationException(
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$"Cannot add control '{control}' with state larger than {m_StateSizeInBytes} bytes");
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controlIndex = ArrayHelpers.AppendWithCapacity(ref m_Controls, ref m_ControlCount, control);
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}
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else
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throw new ArgumentException($"Control '{control}' is not part of InputStateHistory",
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nameof(control));
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}
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var recordPtr = AllocateRecord(out var index);
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recordPtr->time = time;
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recordPtr->version = ++m_CurrentVersion;
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var stateBufferPtr = recordPtr->statePtrWithoutControlIndex;
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if (m_ControlCount > 1 || m_AddNewControls)
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{
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// If there's multiple controls, write index of control to which the state change
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// pertains as an int before the state memory contents following it.
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recordPtr->controlIndex = controlIndex;
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stateBufferPtr = recordPtr->statePtrWithControlIndex;
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}
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var stateSize = control.stateBlock.alignedSizeInBytes;
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var stateOffset = control.stateBlock.byteOffset;
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UnsafeUtility.MemCpy(stateBufferPtr, (byte*)statePtr + stateOffset, stateSize);
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// Trigger callback.
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var record = new Record(this, index, recordPtr);
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onRecordAdded?.Invoke(record);
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return record;
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}
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public IEnumerator<Record> GetEnumerator()
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{
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return new Enumerator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Dispose()
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{
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StopRecording();
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Destroy();
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GC.SuppressFinalize(this);
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}
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protected void Destroy()
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{
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if (m_RecordBuffer.IsCreated)
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{
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m_RecordBuffer.Dispose();
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m_RecordBuffer = new NativeArray<byte>();
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}
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}
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private void Allocate()
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{
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// Find max size of state.
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if (!m_AddNewControls)
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{
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m_StateSizeInBytes = 0;
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foreach (var control in controls)
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m_StateSizeInBytes = (int)Math.Max((uint)m_StateSizeInBytes, control.stateBlock.alignedSizeInBytes);
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}
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else
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{
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Debug.Assert(m_StateSizeInBytes > 0, "State size must be have initialized!");
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}
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// Allocate historyDepth times state blocks of the given max size. For each one
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// add space for the RecordHeader header.
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// NOTE: If we only have a single control, we omit storing the integer control index.
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var totalSizeOfBuffer = bytesPerRecord * m_HistoryDepth;
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m_RecordBuffer = new NativeArray<byte>(totalSizeOfBuffer, Allocator.Persistent,
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NativeArrayOptions.UninitializedMemory);
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}
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protected internal int RecordIndexToUserIndex(int index)
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{
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if (index < m_HeadIndex)
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return m_HistoryDepth - m_HeadIndex + index;
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return index - m_HeadIndex;
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}
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protected internal int UserIndexToRecordIndex(int index)
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{
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return (m_HeadIndex + index) % m_HistoryDepth;
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}
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protected internal unsafe RecordHeader* GetRecord(int index)
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{
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if (!m_RecordBuffer.IsCreated)
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throw new InvalidOperationException("History buffer has been disposed");
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if (index < 0 || index >= m_HistoryDepth)
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throw new ArgumentOutOfRangeException(nameof(index));
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return GetRecordUnchecked(index);
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}
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internal unsafe RecordHeader* GetRecordUnchecked(int index)
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{
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return (RecordHeader*)((byte*)m_RecordBuffer.GetUnsafePtr() + index * bytesPerRecord);
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}
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protected internal unsafe RecordHeader* AllocateRecord(out int index)
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{
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if (!m_RecordBuffer.IsCreated)
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Allocate();
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index = (m_HeadIndex + m_RecordCount) % m_HistoryDepth;
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// If we're full, advance head to make room.
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if (m_RecordCount == m_HistoryDepth)
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m_HeadIndex = (m_HeadIndex + 1) % m_HistoryDepth;
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else
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{
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// We have a fixed max size given by the history depth and will start overwriting
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// older entries once we reached max size.
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++m_RecordCount;
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}
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return (RecordHeader*)((byte*)m_RecordBuffer.GetUnsafePtr() + bytesPerRecord * index);
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}
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protected unsafe TValue ReadValue<TValue>(RecordHeader* data)
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where TValue : struct
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{
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// Get control. If we only have a single one, the index isn't stored on the data.
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var haveSingleControl = m_ControlCount == 1 && !m_AddNewControls;
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var control = haveSingleControl ? controls[0] : controls[data->controlIndex];
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if (!(control is InputControl<TValue> controlOfType))
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throw new InvalidOperationException(
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$"Cannot read value of type '{TypeHelpers.GetNiceTypeName(typeof(TValue))}' from control '{control}' with value type '{TypeHelpers.GetNiceTypeName(control.valueType)}'");
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// Grab state memory.
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var statePtr = haveSingleControl ? data->statePtrWithoutControlIndex : data->statePtrWithControlIndex;
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statePtr -= control.stateBlock.byteOffset;
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return controlOfType.ReadValueFromState(statePtr);
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}
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protected unsafe object ReadValueAsObject(RecordHeader* data)
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{
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// Get control. If we only have a single one, the index isn't stored on the data.
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var haveSingleControl = m_ControlCount == 1 && !m_AddNewControls;
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var control = haveSingleControl ? controls[0] : controls[data->controlIndex];
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// Grab state memory.
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var statePtr = haveSingleControl ? data->statePtrWithoutControlIndex : data->statePtrWithControlIndex;
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statePtr -= control.stateBlock.byteOffset;
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return control.ReadValueFromStateAsObject(statePtr);
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}
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unsafe void IInputStateChangeMonitor.NotifyControlStateChanged(InputControl control, double time,
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InputEventPtr eventPtr, long monitorIndex)
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{
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// Ignore state change if it's in an input update we're not interested in.
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var currentUpdateType = InputState.currentUpdateType;
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var updateTypeMask = updateMask;
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if ((currentUpdateType & updateTypeMask) == 0)
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return;
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// Ignore state change if we have a filter and the state change doesn't pass the check.
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if (onShouldRecordStateChange != null && !onShouldRecordStateChange(control, time, eventPtr))
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return;
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RecordStateChange(control, control.currentStatePtr, time);
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}
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// Unused.
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void IInputStateChangeMonitor.NotifyTimerExpired(InputControl control, double time, long monitorIndex,
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int timerIndex)
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{
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}
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internal InputControl[] m_Controls;
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internal int m_ControlCount;
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private NativeArray<byte> m_RecordBuffer;
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private int m_StateSizeInBytes;
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private int m_RecordCount;
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private int m_HistoryDepth = kDefaultHistorySize;
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private int m_ExtraMemoryPerRecord;
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internal int m_HeadIndex;
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internal uint m_CurrentVersion;
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private InputUpdateType? m_UpdateMask;
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internal readonly bool m_AddNewControls;
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internal int bytesPerRecord =>
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(m_StateSizeInBytes +
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m_ExtraMemoryPerRecord +
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(m_ControlCount == 1 && !m_AddNewControls
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? RecordHeader.kSizeWithoutControlIndex
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: RecordHeader.kSizeWithControlIndex)).AlignToMultipleOf(4);
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private struct Enumerator : IEnumerator<Record>
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{
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private readonly InputStateHistory m_History;
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private int m_Index;
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public Enumerator(InputStateHistory history)
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{
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m_History = history;
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m_Index = -1;
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}
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public bool MoveNext()
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{
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if (m_Index + 1 >= m_History.Count)
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return false;
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++m_Index;
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return true;
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}
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public void Reset()
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{
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m_Index = -1;
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}
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public Record Current => m_History[m_Index];
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object IEnumerator.Current => Current;
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public void Dispose()
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{
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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protected internal unsafe struct RecordHeader
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{
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[FieldOffset(0)] public double time;
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[FieldOffset(8)] public uint version;
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[FieldOffset(12)] public int controlIndex;
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[FieldOffset(12)] private fixed byte m_StateWithoutControlIndex[1];
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[FieldOffset(16)] private fixed byte m_StateWithControlIndex[1];
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public byte* statePtrWithControlIndex
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{
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get
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{
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fixed(byte* ptr = m_StateWithControlIndex)
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return ptr;
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}
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}
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public byte* statePtrWithoutControlIndex
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{
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get
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{
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fixed(byte* ptr = m_StateWithoutControlIndex)
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return ptr;
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}
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}
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public const int kSizeWithControlIndex = 16;
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public const int kSizeWithoutControlIndex = 12;
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}
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public unsafe struct Record : IEquatable<Record>
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{
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// We store an index rather than a direct pointer to make this struct safer to use.
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private readonly InputStateHistory m_Owner;
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private readonly int m_IndexPlusOne; // Plus one so that default(int) works for us.
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private uint m_Version;
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internal RecordHeader* header => m_Owner.GetRecord(recordIndex);
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internal int recordIndex => m_IndexPlusOne - 1;
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internal uint version => m_Version;
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public bool valid => m_Owner != default && m_IndexPlusOne != default && header->version == m_Version;
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public InputStateHistory owner => m_Owner;
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public int index
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{
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get
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{
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CheckValid();
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return m_Owner.RecordIndexToUserIndex(recordIndex);
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}
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}
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public double time
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{
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get
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{
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CheckValid();
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return header->time;
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}
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}
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public InputControl control
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{
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get
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{
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CheckValid();
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var controls = m_Owner.controls;
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if (controls.Count == 1 && !m_Owner.m_AddNewControls)
|
|
return controls[0];
|
|
return controls[header->controlIndex];
|
|
}
|
|
}
|
|
|
|
public Record next
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
|
|
if (userIndex + 1 >= m_Owner.Count)
|
|
return default;
|
|
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex + 1);
|
|
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
|
|
}
|
|
}
|
|
|
|
public Record previous
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
|
|
if (userIndex - 1 < 0)
|
|
return default;
|
|
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex - 1);
|
|
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
|
|
}
|
|
}
|
|
|
|
internal Record(InputStateHistory owner, int index, RecordHeader* header)
|
|
{
|
|
m_Owner = owner;
|
|
m_IndexPlusOne = index + 1;
|
|
m_Version = header->version;
|
|
}
|
|
|
|
public TValue ReadValue<TValue>()
|
|
where TValue : struct
|
|
{
|
|
CheckValid();
|
|
return m_Owner.ReadValue<TValue>(header);
|
|
}
|
|
|
|
public object ReadValueAsObject()
|
|
{
|
|
CheckValid();
|
|
return m_Owner.ReadValueAsObject(header);
|
|
}
|
|
|
|
public void* GetUnsafeMemoryPtr()
|
|
{
|
|
CheckValid();
|
|
return GetUnsafeMemoryPtrUnchecked();
|
|
}
|
|
|
|
internal void* GetUnsafeMemoryPtrUnchecked()
|
|
{
|
|
if (m_Owner.controls.Count == 1 && !m_Owner.m_AddNewControls)
|
|
return header->statePtrWithoutControlIndex;
|
|
return header->statePtrWithControlIndex;
|
|
}
|
|
|
|
public void* GetUnsafeExtraMemoryPtr()
|
|
{
|
|
CheckValid();
|
|
return GetUnsafeExtraMemoryPtrUnchecked();
|
|
}
|
|
|
|
internal void* GetUnsafeExtraMemoryPtrUnchecked()
|
|
{
|
|
if (m_Owner.extraMemoryPerRecord == 0)
|
|
throw new InvalidOperationException("No extra memory has been set up for history records; set extraMemoryPerRecord");
|
|
return (byte*)header + m_Owner.bytesPerRecord - m_Owner.extraMemoryPerRecord;
|
|
}
|
|
|
|
public void CopyFrom(Record record)
|
|
{
|
|
if (!record.valid)
|
|
throw new ArgumentException("Given history record is not valid", nameof(record));
|
|
CheckValid();
|
|
|
|
// Find control.
|
|
var control = record.control;
|
|
var controlIndex = m_Owner.controls.IndexOfReference(control);
|
|
if (controlIndex == -1)
|
|
{
|
|
// We haven't found it. Throw if we can't add it.
|
|
if (!m_Owner.m_AddNewControls)
|
|
throw new InvalidOperationException($"Control '{record.control}' is not tracked by target history");
|
|
|
|
controlIndex =
|
|
ArrayHelpers.AppendWithCapacity(ref m_Owner.m_Controls, ref m_Owner.m_ControlCount, control);
|
|
}
|
|
|
|
// Make sure memory sizes match.
|
|
var numBytesForState = m_Owner.m_StateSizeInBytes;
|
|
if (numBytesForState != record.m_Owner.m_StateSizeInBytes)
|
|
throw new InvalidOperationException(
|
|
$"Cannot copy record from owner with state size '{record.m_Owner.m_StateSizeInBytes}' to owner with state size '{numBytesForState}'");
|
|
|
|
// Copy and update header.
|
|
var thisRecordPtr = header;
|
|
var otherRecordPtr = record.header;
|
|
UnsafeUtility.MemCpy(thisRecordPtr, otherRecordPtr, RecordHeader.kSizeWithoutControlIndex);
|
|
thisRecordPtr->version = ++m_Owner.m_CurrentVersion;
|
|
m_Version = thisRecordPtr->version;
|
|
|
|
// Copy state.
|
|
var dstPtr = thisRecordPtr->statePtrWithoutControlIndex;
|
|
if (m_Owner.controls.Count > 1 || m_Owner.m_AddNewControls)
|
|
{
|
|
thisRecordPtr->controlIndex = controlIndex;
|
|
dstPtr = thisRecordPtr->statePtrWithControlIndex;
|
|
}
|
|
var srcPtr = record.m_Owner.m_ControlCount > 1 || record.m_Owner.m_AddNewControls
|
|
? otherRecordPtr->statePtrWithControlIndex
|
|
: otherRecordPtr->statePtrWithoutControlIndex;
|
|
UnsafeUtility.MemCpy(dstPtr, srcPtr, numBytesForState);
|
|
|
|
// Copy extra memory, but only if the size in the source and target
|
|
// history are identical.
|
|
var numBytesExtraMemory = m_Owner.m_ExtraMemoryPerRecord;
|
|
if (numBytesExtraMemory > 0 && numBytesExtraMemory == record.m_Owner.m_ExtraMemoryPerRecord)
|
|
UnsafeUtility.MemCpy(GetUnsafeExtraMemoryPtr(), record.GetUnsafeExtraMemoryPtr(),
|
|
numBytesExtraMemory);
|
|
|
|
// Notify.
|
|
m_Owner.onRecordAdded?.Invoke(this);
|
|
}
|
|
|
|
internal void CheckValid()
|
|
{
|
|
if (m_Owner == default || m_IndexPlusOne == default)
|
|
throw new InvalidOperationException("Value not initialized");
|
|
////TODO: need to check whether memory has been disposed
|
|
if (header->version != m_Version)
|
|
throw new InvalidOperationException("Record is no longer valid");
|
|
}
|
|
|
|
public bool Equals(Record other)
|
|
{
|
|
return ReferenceEquals(m_Owner, other.m_Owner) && m_IndexPlusOne == other.m_IndexPlusOne && m_Version == other.m_Version;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is Record other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
var hashCode = m_Owner != null ? m_Owner.GetHashCode() : 0;
|
|
hashCode = (hashCode * 397) ^ m_IndexPlusOne;
|
|
hashCode = (hashCode * 397) ^ (int)m_Version;
|
|
return hashCode;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
if (!valid)
|
|
return "<Invalid>";
|
|
|
|
return $"{{ control={control} value={ReadValueAsObject()} time={time} }}";
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records value changes of a given control over time.
|
|
/// </summary>
|
|
/// <typeparam name="TValue"></typeparam>
|
|
public class InputStateHistory<TValue> : InputStateHistory, IReadOnlyList<InputStateHistory<TValue>.Record>
|
|
where TValue : struct
|
|
{
|
|
public InputStateHistory(int? maxStateSizeInBytes = null)
|
|
// Using the size of the value here isn't quite correct but the value is used as an upper
|
|
// bound on stored state size for which the size of the value should be a reasonable guess.
|
|
: base(maxStateSizeInBytes ?? UnsafeUtility.SizeOf<TValue>())
|
|
{
|
|
if (maxStateSizeInBytes < UnsafeUtility.SizeOf<TValue>())
|
|
throw new ArgumentException("Max state size cannot be smaller than sizeof(TValue)", nameof(maxStateSizeInBytes));
|
|
}
|
|
|
|
public InputStateHistory(InputControl<TValue> control)
|
|
: base(control)
|
|
{
|
|
}
|
|
|
|
public InputStateHistory(string path)
|
|
: base(path)
|
|
{
|
|
// Make sure that the value type of all matched controls is compatible with TValue.
|
|
foreach (var control in controls)
|
|
if (!typeof(TValue).IsAssignableFrom(control.valueType))
|
|
throw new ArgumentException(
|
|
$"Control '{control}' matched by '{path}' has value type '{TypeHelpers.GetNiceTypeName(control.valueType)}' which is incompatible with '{TypeHelpers.GetNiceTypeName(typeof(TValue))}'");
|
|
}
|
|
|
|
~InputStateHistory()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
public unsafe Record AddRecord(Record record)
|
|
{
|
|
var recordPtr = AllocateRecord(out var index);
|
|
var newRecord = new Record(this, index, recordPtr);
|
|
newRecord.CopyFrom(record);
|
|
return newRecord;
|
|
}
|
|
|
|
public unsafe Record RecordStateChange(InputControl<TValue> control, TValue value, double time = -1)
|
|
{
|
|
using (StateEvent.From(control.device, out var eventPtr))
|
|
{
|
|
var statePtr = (byte*)StateEvent.From(eventPtr)->state - control.device.stateBlock.byteOffset;
|
|
control.WriteValueIntoState(value, statePtr);
|
|
if (time >= 0)
|
|
eventPtr.time = time;
|
|
var record = RecordStateChange(control, eventPtr);
|
|
return new Record(this, record.recordIndex, record.header);
|
|
}
|
|
}
|
|
|
|
public new IEnumerator<Record> GetEnumerator()
|
|
{
|
|
return new Enumerator(this);
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public new unsafe Record this[int index]
|
|
{
|
|
get
|
|
{
|
|
if (index < 0 || index >= Count)
|
|
throw new ArgumentOutOfRangeException(
|
|
$"Index {index} is out of range for history with {Count} entries", nameof(index));
|
|
|
|
var recordIndex = UserIndexToRecordIndex(index);
|
|
return new Record(this, recordIndex, GetRecord(recordIndex));
|
|
}
|
|
set
|
|
{
|
|
if (index < 0 || index >= Count)
|
|
throw new ArgumentOutOfRangeException(
|
|
$"Index {index} is out of range for history with {Count} entries", nameof(index));
|
|
var recordIndex = UserIndexToRecordIndex(index);
|
|
new Record(this, recordIndex, GetRecord(recordIndex)).CopyFrom(value);
|
|
}
|
|
}
|
|
|
|
private struct Enumerator : IEnumerator<Record>
|
|
{
|
|
private readonly InputStateHistory<TValue> m_History;
|
|
private int m_Index;
|
|
|
|
public Enumerator(InputStateHistory<TValue> history)
|
|
{
|
|
m_History = history;
|
|
m_Index = -1;
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (m_Index + 1 >= m_History.Count)
|
|
return false;
|
|
++m_Index;
|
|
return true;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
m_Index = -1;
|
|
}
|
|
|
|
public Record Current => m_History[m_Index];
|
|
|
|
object IEnumerator.Current => Current;
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
public new unsafe struct Record : IEquatable<Record>
|
|
{
|
|
private readonly InputStateHistory<TValue> m_Owner;
|
|
private readonly int m_IndexPlusOne;
|
|
private uint m_Version;
|
|
|
|
internal RecordHeader* header => m_Owner.GetRecord(recordIndex);
|
|
internal int recordIndex => m_IndexPlusOne - 1;
|
|
|
|
public bool valid => m_Owner != default && m_IndexPlusOne != default && header->version == m_Version;
|
|
|
|
public InputStateHistory<TValue> owner => m_Owner;
|
|
|
|
public int index
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
return m_Owner.RecordIndexToUserIndex(recordIndex);
|
|
}
|
|
}
|
|
|
|
public double time
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
return header->time;
|
|
}
|
|
}
|
|
|
|
public InputControl<TValue> control
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
var controls = m_Owner.controls;
|
|
if (controls.Count == 1 && !m_Owner.m_AddNewControls)
|
|
return (InputControl<TValue>)controls[0];
|
|
return (InputControl<TValue>)controls[header->controlIndex];
|
|
}
|
|
}
|
|
|
|
public Record next
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
|
|
if (userIndex + 1 >= m_Owner.Count)
|
|
return default;
|
|
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex + 1);
|
|
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
|
|
}
|
|
}
|
|
|
|
public Record previous
|
|
{
|
|
get
|
|
{
|
|
CheckValid();
|
|
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
|
|
if (userIndex - 1 < 0)
|
|
return default;
|
|
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex - 1);
|
|
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
|
|
}
|
|
}
|
|
|
|
internal Record(InputStateHistory<TValue> owner, int index, RecordHeader* header)
|
|
{
|
|
m_Owner = owner;
|
|
m_IndexPlusOne = index + 1;
|
|
m_Version = header->version;
|
|
}
|
|
|
|
internal Record(InputStateHistory<TValue> owner, int index)
|
|
{
|
|
m_Owner = owner;
|
|
m_IndexPlusOne = index + 1;
|
|
m_Version = default;
|
|
}
|
|
|
|
public TValue ReadValue()
|
|
{
|
|
CheckValid();
|
|
return m_Owner.ReadValue<TValue>(header);
|
|
}
|
|
|
|
public void* GetUnsafeMemoryPtr()
|
|
{
|
|
CheckValid();
|
|
return GetUnsafeMemoryPtrUnchecked();
|
|
}
|
|
|
|
internal void* GetUnsafeMemoryPtrUnchecked()
|
|
{
|
|
if (m_Owner.controls.Count == 1 && !m_Owner.m_AddNewControls)
|
|
return header->statePtrWithoutControlIndex;
|
|
return header->statePtrWithControlIndex;
|
|
}
|
|
|
|
public void* GetUnsafeExtraMemoryPtr()
|
|
{
|
|
CheckValid();
|
|
return GetUnsafeExtraMemoryPtrUnchecked();
|
|
}
|
|
|
|
internal void* GetUnsafeExtraMemoryPtrUnchecked()
|
|
{
|
|
if (m_Owner.extraMemoryPerRecord == 0)
|
|
throw new InvalidOperationException("No extra memory has been set up for history records; set extraMemoryPerRecord");
|
|
return (byte*)header + m_Owner.bytesPerRecord - m_Owner.extraMemoryPerRecord;
|
|
}
|
|
|
|
public void CopyFrom(Record record)
|
|
{
|
|
CheckValid();
|
|
if (!record.valid)
|
|
throw new ArgumentException("Given history record is not valid", nameof(record));
|
|
var temp = new InputStateHistory.Record(m_Owner, recordIndex, header);
|
|
temp.CopyFrom(new InputStateHistory.Record(record.m_Owner, record.recordIndex, record.header));
|
|
m_Version = temp.version;
|
|
}
|
|
|
|
private void CheckValid()
|
|
{
|
|
if (m_Owner == default || m_IndexPlusOne == default)
|
|
throw new InvalidOperationException("Value not initialized");
|
|
if (header->version != m_Version)
|
|
throw new InvalidOperationException("Record is no longer valid");
|
|
}
|
|
|
|
public bool Equals(Record other)
|
|
{
|
|
return ReferenceEquals(m_Owner, other.m_Owner) && m_IndexPlusOne == other.m_IndexPlusOne && m_Version == other.m_Version;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is Record other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
var hashCode = m_Owner != null ? m_Owner.GetHashCode() : 0;
|
|
hashCode = (hashCode * 397) ^ m_IndexPlusOne;
|
|
hashCode = (hashCode * 397) ^ (int)m_Version;
|
|
return hashCode;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
if (!valid)
|
|
return "<Invalid>";
|
|
|
|
return $"{{ control={control} value={ReadValue()} time={time} }}";
|
|
}
|
|
}
|
|
}
|
|
}
|