Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/State/InputStateHistory.cs

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2023-03-28 13:24:16 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
////REVIEW: should this enumerate *backwards* in time rather than *forwards*?
////TODO: allow correlating history to frames/updates
////TODO: add ability to grow such that you can set it to e.g. record up to 4 seconds of history and it will automatically keep the buffer size bounded
////REVIEW: should we align the extra memory on a 4 byte boundary?
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Record a history of state changes applied to one or more controls.
/// </summary>
/// <remarks>
/// This class makes it easy to track input values over time. It will automatically retain input state up to a given
/// maximum history depth (<see cref="historyDepth"/>). When the history is full, it will start overwriting the oldest
/// entry each time a new history record is received.
///
/// The class listens to changes on the given controls by adding change monitors (<see cref="IInputStateChangeMonitor"/>)
/// to each control.
///
/// <example>
/// <code>
/// // Track all stick controls in the system.
/// var history = new InputStateHistory&lt;Vector2&gt;("*/&lt;Stick&gt;");
/// foreach (var control in history.controls)
/// Debug.Log("Capturing input on " + control);
///
/// // Start capturing.
/// history.StartRecording();
///
/// // Perform a couple artificial value changes.
/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.123f, 0.234f));
/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.234f, 0.345f));
/// Gamepad.current.leftStick.QueueValueChange(new Vector2(0.345f, 0.456f));
/// InputSystem.Update();
///
/// // Every value change will be visible in the history.
/// foreach (var record in history)
/// Debug.Log($"{record.control} changed value to {record.ReadValue()}");
///
/// // Histories allocate unmanaged memory and must be disposed of in order to not leak.
/// history.Dispose();
/// </code>
/// </example>
/// </remarks>
public class InputStateHistory : IDisposable, IEnumerable<InputStateHistory.Record>, IInputStateChangeMonitor
{
private const int kDefaultHistorySize = 128;
/// <summary>
/// Total number of state records currently captured in the history.
/// </summary>
/// <value>Number of records in the collection.</value>
/// <remarks>
/// This will always be at most <see cref="historyDepth"/>.
/// </remarks>
/// <seealso cref="historyDepth"/>
/// <seealso cref="RecordStateChange(InputControl,InputEventPtr)"/>
public int Count => m_RecordCount;
/// <summary>
/// Current version stamp. Every time a record is stored in the history,
/// this is incremented by one.
/// </summary>
/// <value>Version stamp that indicates the number of mutations.</value>
/// <seealso cref="RecordStateChange(InputControl,InputEventPtr)"/>
public uint version => m_CurrentVersion;
/// <summary>
/// Maximum number of records that can be recorded in the history.
/// </summary>
/// <value>Upper limit on number of records.</value>
/// <exception cref="ArgumentException"><paramref name="value"/> is negative.</exception>
/// <remarks>
/// A fixed size memory block of unmanaged memory will be allocated to store history
/// records. This property determines TODO
/// </remarks>
public int historyDepth
{
get => m_HistoryDepth;
set
{
if (value < 0)
throw new ArgumentException("History depth cannot be negative", nameof(value));
if (m_RecordBuffer.IsCreated)
throw new NotImplementedException();
m_HistoryDepth = value;
}
}
public int extraMemoryPerRecord
{
get => m_ExtraMemoryPerRecord;
set
{
if (value < 0)
throw new ArgumentException("Memory size cannot be negative", nameof(value));
if (m_RecordBuffer.IsCreated)
throw new NotImplementedException();
m_ExtraMemoryPerRecord = value;
}
}
public InputUpdateType updateMask
{
get => m_UpdateMask ?? InputSystem.s_Manager.updateMask & ~InputUpdateType.Editor;
set
{
if (value == InputUpdateType.None)
throw new ArgumentException("'InputUpdateType.None' is not a valid update mask", nameof(value));
m_UpdateMask = value;
}
}
public ReadOnlyArray<InputControl> controls => new ReadOnlyArray<InputControl>(m_Controls, 0, m_ControlCount);
public unsafe Record this[int index]
{
get
{
if (index < 0 || index >= m_RecordCount)
throw new ArgumentOutOfRangeException(
$"Index {index} is out of range for history with {m_RecordCount} entries", nameof(index));
var recordIndex = UserIndexToRecordIndex(index);
return new Record(this, recordIndex, GetRecord(recordIndex));
}
set
{
if (index < 0 || index >= m_RecordCount)
throw new ArgumentOutOfRangeException(
$"Index {index} is out of range for history with {m_RecordCount} entries", nameof(index));
var recordIndex = UserIndexToRecordIndex(index);
new Record(this, recordIndex, GetRecord(recordIndex)).CopyFrom(value);
}
}
public Action<Record> onRecordAdded { get; set; }
public Func<InputControl, double, InputEventPtr, bool> onShouldRecordStateChange { get; set; }
public InputStateHistory(int maxStateSizeInBytes)
{
if (maxStateSizeInBytes <= 0)
throw new ArgumentException("State size must be >= 0", nameof(maxStateSizeInBytes));
m_AddNewControls = true;
m_StateSizeInBytes = maxStateSizeInBytes.AlignToMultipleOf(4);
}
public InputStateHistory(string path)
{
using (var controls = InputSystem.FindControls(path))
{
m_Controls = controls.ToArray();
m_ControlCount = m_Controls.Length;
}
}
public InputStateHistory(InputControl control)
{
if (control == null)
throw new ArgumentNullException(nameof(control));
m_Controls = new[] {control};
m_ControlCount = 1;
}
public InputStateHistory(IEnumerable<InputControl> controls)
{
if (controls != null)
{
m_Controls = controls.ToArray();
m_ControlCount = m_Controls.Length;
}
}
~InputStateHistory()
{
Dispose();
}
public void Clear()
{
m_HeadIndex = 0;
m_RecordCount = 0;
++m_CurrentVersion;
// NOTE: Won't clear controls that have been added on the fly.
}
public unsafe Record AddRecord(Record record)
{
var recordPtr = AllocateRecord(out var index);
var newRecord = new Record(this, index, recordPtr);
newRecord.CopyFrom(record);
return newRecord;
}
public void StartRecording()
{
// We defer allocation until we actually get values on a control.
foreach (var control in controls)
InputState.AddChangeMonitor(control, this);
}
public void StopRecording()
{
foreach (var control in controls)
InputState.RemoveChangeMonitor(control, this);
}
public unsafe Record RecordStateChange(InputControl control, InputEventPtr eventPtr)
{
if (eventPtr.IsA<DeltaStateEvent>())
throw new NotImplementedException();
if (!eventPtr.IsA<StateEvent>())
throw new ArgumentException($"Event must be a state event but is '{eventPtr}' instead",
nameof(eventPtr));
var statePtr = (byte*)StateEvent.From(eventPtr)->state - control.device.stateBlock.byteOffset;
return RecordStateChange(control, statePtr, eventPtr.time);
}
public unsafe Record RecordStateChange(InputControl control, void* statePtr, double time)
{
var controlIndex = ArrayHelpers.IndexOfReference(m_Controls, control, m_ControlCount);
if (controlIndex == -1)
{
if (m_AddNewControls)
{
if (control.stateBlock.alignedSizeInBytes > m_StateSizeInBytes)
throw new InvalidOperationException(
$"Cannot add control '{control}' with state larger than {m_StateSizeInBytes} bytes");
controlIndex = ArrayHelpers.AppendWithCapacity(ref m_Controls, ref m_ControlCount, control);
}
else
throw new ArgumentException($"Control '{control}' is not part of InputStateHistory",
nameof(control));
}
var recordPtr = AllocateRecord(out var index);
recordPtr->time = time;
recordPtr->version = ++m_CurrentVersion;
var stateBufferPtr = recordPtr->statePtrWithoutControlIndex;
if (m_ControlCount > 1 || m_AddNewControls)
{
// If there's multiple controls, write index of control to which the state change
// pertains as an int before the state memory contents following it.
recordPtr->controlIndex = controlIndex;
stateBufferPtr = recordPtr->statePtrWithControlIndex;
}
var stateSize = control.stateBlock.alignedSizeInBytes;
var stateOffset = control.stateBlock.byteOffset;
UnsafeUtility.MemCpy(stateBufferPtr, (byte*)statePtr + stateOffset, stateSize);
// Trigger callback.
var record = new Record(this, index, recordPtr);
onRecordAdded?.Invoke(record);
return record;
}
public IEnumerator<Record> GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Dispose()
{
StopRecording();
Destroy();
GC.SuppressFinalize(this);
}
protected void Destroy()
{
if (m_RecordBuffer.IsCreated)
{
m_RecordBuffer.Dispose();
m_RecordBuffer = new NativeArray<byte>();
}
}
private void Allocate()
{
// Find max size of state.
if (!m_AddNewControls)
{
m_StateSizeInBytes = 0;
foreach (var control in controls)
m_StateSizeInBytes = (int)Math.Max((uint)m_StateSizeInBytes, control.stateBlock.alignedSizeInBytes);
}
else
{
Debug.Assert(m_StateSizeInBytes > 0, "State size must be have initialized!");
}
// Allocate historyDepth times state blocks of the given max size. For each one
// add space for the RecordHeader header.
// NOTE: If we only have a single control, we omit storing the integer control index.
var totalSizeOfBuffer = bytesPerRecord * m_HistoryDepth;
m_RecordBuffer = new NativeArray<byte>(totalSizeOfBuffer, Allocator.Persistent,
NativeArrayOptions.UninitializedMemory);
}
protected internal int RecordIndexToUserIndex(int index)
{
if (index < m_HeadIndex)
return m_HistoryDepth - m_HeadIndex + index;
return index - m_HeadIndex;
}
protected internal int UserIndexToRecordIndex(int index)
{
return (m_HeadIndex + index) % m_HistoryDepth;
}
protected internal unsafe RecordHeader* GetRecord(int index)
{
if (!m_RecordBuffer.IsCreated)
throw new InvalidOperationException("History buffer has been disposed");
if (index < 0 || index >= m_HistoryDepth)
throw new ArgumentOutOfRangeException(nameof(index));
return GetRecordUnchecked(index);
}
internal unsafe RecordHeader* GetRecordUnchecked(int index)
{
return (RecordHeader*)((byte*)m_RecordBuffer.GetUnsafePtr() + index * bytesPerRecord);
}
protected internal unsafe RecordHeader* AllocateRecord(out int index)
{
if (!m_RecordBuffer.IsCreated)
Allocate();
index = (m_HeadIndex + m_RecordCount) % m_HistoryDepth;
// If we're full, advance head to make room.
if (m_RecordCount == m_HistoryDepth)
m_HeadIndex = (m_HeadIndex + 1) % m_HistoryDepth;
else
{
// We have a fixed max size given by the history depth and will start overwriting
// older entries once we reached max size.
++m_RecordCount;
}
return (RecordHeader*)((byte*)m_RecordBuffer.GetUnsafePtr() + bytesPerRecord * index);
}
protected unsafe TValue ReadValue<TValue>(RecordHeader* data)
where TValue : struct
{
// Get control. If we only have a single one, the index isn't stored on the data.
var haveSingleControl = m_ControlCount == 1 && !m_AddNewControls;
var control = haveSingleControl ? controls[0] : controls[data->controlIndex];
if (!(control is InputControl<TValue> controlOfType))
throw new InvalidOperationException(
$"Cannot read value of type '{TypeHelpers.GetNiceTypeName(typeof(TValue))}' from control '{control}' with value type '{TypeHelpers.GetNiceTypeName(control.valueType)}'");
// Grab state memory.
var statePtr = haveSingleControl ? data->statePtrWithoutControlIndex : data->statePtrWithControlIndex;
statePtr -= control.stateBlock.byteOffset;
return controlOfType.ReadValueFromState(statePtr);
}
protected unsafe object ReadValueAsObject(RecordHeader* data)
{
// Get control. If we only have a single one, the index isn't stored on the data.
var haveSingleControl = m_ControlCount == 1 && !m_AddNewControls;
var control = haveSingleControl ? controls[0] : controls[data->controlIndex];
// Grab state memory.
var statePtr = haveSingleControl ? data->statePtrWithoutControlIndex : data->statePtrWithControlIndex;
statePtr -= control.stateBlock.byteOffset;
return control.ReadValueFromStateAsObject(statePtr);
}
unsafe void IInputStateChangeMonitor.NotifyControlStateChanged(InputControl control, double time,
InputEventPtr eventPtr, long monitorIndex)
{
// Ignore state change if it's in an input update we're not interested in.
var currentUpdateType = InputState.currentUpdateType;
var updateTypeMask = updateMask;
if ((currentUpdateType & updateTypeMask) == 0)
return;
// Ignore state change if we have a filter and the state change doesn't pass the check.
if (onShouldRecordStateChange != null && !onShouldRecordStateChange(control, time, eventPtr))
return;
RecordStateChange(control, control.currentStatePtr, time);
}
// Unused.
void IInputStateChangeMonitor.NotifyTimerExpired(InputControl control, double time, long monitorIndex,
int timerIndex)
{
}
internal InputControl[] m_Controls;
internal int m_ControlCount;
private NativeArray<byte> m_RecordBuffer;
private int m_StateSizeInBytes;
private int m_RecordCount;
private int m_HistoryDepth = kDefaultHistorySize;
private int m_ExtraMemoryPerRecord;
internal int m_HeadIndex;
internal uint m_CurrentVersion;
private InputUpdateType? m_UpdateMask;
internal readonly bool m_AddNewControls;
internal int bytesPerRecord =>
(m_StateSizeInBytes +
m_ExtraMemoryPerRecord +
(m_ControlCount == 1 && !m_AddNewControls
? RecordHeader.kSizeWithoutControlIndex
: RecordHeader.kSizeWithControlIndex)).AlignToMultipleOf(4);
private struct Enumerator : IEnumerator<Record>
{
private readonly InputStateHistory m_History;
private int m_Index;
public Enumerator(InputStateHistory history)
{
m_History = history;
m_Index = -1;
}
public bool MoveNext()
{
if (m_Index + 1 >= m_History.Count)
return false;
++m_Index;
return true;
}
public void Reset()
{
m_Index = -1;
}
public Record Current => m_History[m_Index];
object IEnumerator.Current => Current;
public void Dispose()
{
}
}
[StructLayout(LayoutKind.Explicit)]
protected internal unsafe struct RecordHeader
{
[FieldOffset(0)] public double time;
[FieldOffset(8)] public uint version;
[FieldOffset(12)] public int controlIndex;
[FieldOffset(12)] private fixed byte m_StateWithoutControlIndex[1];
[FieldOffset(16)] private fixed byte m_StateWithControlIndex[1];
public byte* statePtrWithControlIndex
{
get
{
fixed(byte* ptr = m_StateWithControlIndex)
return ptr;
}
}
public byte* statePtrWithoutControlIndex
{
get
{
fixed(byte* ptr = m_StateWithoutControlIndex)
return ptr;
}
}
public const int kSizeWithControlIndex = 16;
public const int kSizeWithoutControlIndex = 12;
}
public unsafe struct Record : IEquatable<Record>
{
// We store an index rather than a direct pointer to make this struct safer to use.
private readonly InputStateHistory m_Owner;
private readonly int m_IndexPlusOne; // Plus one so that default(int) works for us.
private uint m_Version;
internal RecordHeader* header => m_Owner.GetRecord(recordIndex);
internal int recordIndex => m_IndexPlusOne - 1;
internal uint version => m_Version;
public bool valid => m_Owner != default && m_IndexPlusOne != default && header->version == m_Version;
public InputStateHistory owner => m_Owner;
public int index
{
get
{
CheckValid();
return m_Owner.RecordIndexToUserIndex(recordIndex);
}
}
public double time
{
get
{
CheckValid();
return header->time;
}
}
public InputControl control
{
get
{
CheckValid();
var controls = m_Owner.controls;
if (controls.Count == 1 && !m_Owner.m_AddNewControls)
return controls[0];
return controls[header->controlIndex];
}
}
public Record next
{
get
{
CheckValid();
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
if (userIndex + 1 >= m_Owner.Count)
return default;
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex + 1);
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
}
}
public Record previous
{
get
{
CheckValid();
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
if (userIndex - 1 < 0)
return default;
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex - 1);
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
}
}
internal Record(InputStateHistory owner, int index, RecordHeader* header)
{
m_Owner = owner;
m_IndexPlusOne = index + 1;
m_Version = header->version;
}
public TValue ReadValue<TValue>()
where TValue : struct
{
CheckValid();
return m_Owner.ReadValue<TValue>(header);
}
public object ReadValueAsObject()
{
CheckValid();
return m_Owner.ReadValueAsObject(header);
}
public void* GetUnsafeMemoryPtr()
{
CheckValid();
return GetUnsafeMemoryPtrUnchecked();
}
internal void* GetUnsafeMemoryPtrUnchecked()
{
if (m_Owner.controls.Count == 1 && !m_Owner.m_AddNewControls)
return header->statePtrWithoutControlIndex;
return header->statePtrWithControlIndex;
}
public void* GetUnsafeExtraMemoryPtr()
{
CheckValid();
return GetUnsafeExtraMemoryPtrUnchecked();
}
internal void* GetUnsafeExtraMemoryPtrUnchecked()
{
if (m_Owner.extraMemoryPerRecord == 0)
throw new InvalidOperationException("No extra memory has been set up for history records; set extraMemoryPerRecord");
return (byte*)header + m_Owner.bytesPerRecord - m_Owner.extraMemoryPerRecord;
}
public void CopyFrom(Record record)
{
if (!record.valid)
throw new ArgumentException("Given history record is not valid", nameof(record));
CheckValid();
// Find control.
var control = record.control;
var controlIndex = m_Owner.controls.IndexOfReference(control);
if (controlIndex == -1)
{
// We haven't found it. Throw if we can't add it.
if (!m_Owner.m_AddNewControls)
throw new InvalidOperationException($"Control '{record.control}' is not tracked by target history");
controlIndex =
ArrayHelpers.AppendWithCapacity(ref m_Owner.m_Controls, ref m_Owner.m_ControlCount, control);
}
// Make sure memory sizes match.
var numBytesForState = m_Owner.m_StateSizeInBytes;
if (numBytesForState != record.m_Owner.m_StateSizeInBytes)
throw new InvalidOperationException(
$"Cannot copy record from owner with state size '{record.m_Owner.m_StateSizeInBytes}' to owner with state size '{numBytesForState}'");
// Copy and update header.
var thisRecordPtr = header;
var otherRecordPtr = record.header;
UnsafeUtility.MemCpy(thisRecordPtr, otherRecordPtr, RecordHeader.kSizeWithoutControlIndex);
thisRecordPtr->version = ++m_Owner.m_CurrentVersion;
m_Version = thisRecordPtr->version;
// Copy state.
var dstPtr = thisRecordPtr->statePtrWithoutControlIndex;
if (m_Owner.controls.Count > 1 || m_Owner.m_AddNewControls)
{
thisRecordPtr->controlIndex = controlIndex;
dstPtr = thisRecordPtr->statePtrWithControlIndex;
}
var srcPtr = record.m_Owner.m_ControlCount > 1 || record.m_Owner.m_AddNewControls
? otherRecordPtr->statePtrWithControlIndex
: otherRecordPtr->statePtrWithoutControlIndex;
UnsafeUtility.MemCpy(dstPtr, srcPtr, numBytesForState);
// Copy extra memory, but only if the size in the source and target
// history are identical.
var numBytesExtraMemory = m_Owner.m_ExtraMemoryPerRecord;
if (numBytesExtraMemory > 0 && numBytesExtraMemory == record.m_Owner.m_ExtraMemoryPerRecord)
UnsafeUtility.MemCpy(GetUnsafeExtraMemoryPtr(), record.GetUnsafeExtraMemoryPtr(),
numBytesExtraMemory);
// Notify.
m_Owner.onRecordAdded?.Invoke(this);
}
internal void CheckValid()
{
if (m_Owner == default || m_IndexPlusOne == default)
throw new InvalidOperationException("Value not initialized");
////TODO: need to check whether memory has been disposed
if (header->version != m_Version)
throw new InvalidOperationException("Record is no longer valid");
}
public bool Equals(Record other)
{
return ReferenceEquals(m_Owner, other.m_Owner) && m_IndexPlusOne == other.m_IndexPlusOne && m_Version == other.m_Version;
}
public override bool Equals(object obj)
{
return obj is Record other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = m_Owner != null ? m_Owner.GetHashCode() : 0;
hashCode = (hashCode * 397) ^ m_IndexPlusOne;
hashCode = (hashCode * 397) ^ (int)m_Version;
return hashCode;
}
}
public override string ToString()
{
if (!valid)
return "<Invalid>";
return $"{{ control={control} value={ReadValueAsObject()} time={time} }}";
}
}
}
/// <summary>
/// Records value changes of a given control over time.
/// </summary>
/// <typeparam name="TValue"></typeparam>
public class InputStateHistory<TValue> : InputStateHistory, IReadOnlyList<InputStateHistory<TValue>.Record>
where TValue : struct
{
public InputStateHistory(int? maxStateSizeInBytes = null)
// Using the size of the value here isn't quite correct but the value is used as an upper
// bound on stored state size for which the size of the value should be a reasonable guess.
: base(maxStateSizeInBytes ?? UnsafeUtility.SizeOf<TValue>())
{
if (maxStateSizeInBytes < UnsafeUtility.SizeOf<TValue>())
throw new ArgumentException("Max state size cannot be smaller than sizeof(TValue)", nameof(maxStateSizeInBytes));
}
public InputStateHistory(InputControl<TValue> control)
: base(control)
{
}
public InputStateHistory(string path)
: base(path)
{
// Make sure that the value type of all matched controls is compatible with TValue.
foreach (var control in controls)
if (!typeof(TValue).IsAssignableFrom(control.valueType))
throw new ArgumentException(
$"Control '{control}' matched by '{path}' has value type '{TypeHelpers.GetNiceTypeName(control.valueType)}' which is incompatible with '{TypeHelpers.GetNiceTypeName(typeof(TValue))}'");
}
~InputStateHistory()
{
Destroy();
}
public unsafe Record AddRecord(Record record)
{
var recordPtr = AllocateRecord(out var index);
var newRecord = new Record(this, index, recordPtr);
newRecord.CopyFrom(record);
return newRecord;
}
public unsafe Record RecordStateChange(InputControl<TValue> control, TValue value, double time = -1)
{
using (StateEvent.From(control.device, out var eventPtr))
{
var statePtr = (byte*)StateEvent.From(eventPtr)->state - control.device.stateBlock.byteOffset;
control.WriteValueIntoState(value, statePtr);
if (time >= 0)
eventPtr.time = time;
var record = RecordStateChange(control, eventPtr);
return new Record(this, record.recordIndex, record.header);
}
}
public new IEnumerator<Record> GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public new unsafe Record this[int index]
{
get
{
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(
$"Index {index} is out of range for history with {Count} entries", nameof(index));
var recordIndex = UserIndexToRecordIndex(index);
return new Record(this, recordIndex, GetRecord(recordIndex));
}
set
{
if (index < 0 || index >= Count)
throw new ArgumentOutOfRangeException(
$"Index {index} is out of range for history with {Count} entries", nameof(index));
var recordIndex = UserIndexToRecordIndex(index);
new Record(this, recordIndex, GetRecord(recordIndex)).CopyFrom(value);
}
}
private struct Enumerator : IEnumerator<Record>
{
private readonly InputStateHistory<TValue> m_History;
private int m_Index;
public Enumerator(InputStateHistory<TValue> history)
{
m_History = history;
m_Index = -1;
}
public bool MoveNext()
{
if (m_Index + 1 >= m_History.Count)
return false;
++m_Index;
return true;
}
public void Reset()
{
m_Index = -1;
}
public Record Current => m_History[m_Index];
object IEnumerator.Current => Current;
public void Dispose()
{
}
}
public new unsafe struct Record : IEquatable<Record>
{
private readonly InputStateHistory<TValue> m_Owner;
private readonly int m_IndexPlusOne;
private uint m_Version;
internal RecordHeader* header => m_Owner.GetRecord(recordIndex);
internal int recordIndex => m_IndexPlusOne - 1;
public bool valid => m_Owner != default && m_IndexPlusOne != default && header->version == m_Version;
public InputStateHistory<TValue> owner => m_Owner;
public int index
{
get
{
CheckValid();
return m_Owner.RecordIndexToUserIndex(recordIndex);
}
}
public double time
{
get
{
CheckValid();
return header->time;
}
}
public InputControl<TValue> control
{
get
{
CheckValid();
var controls = m_Owner.controls;
if (controls.Count == 1 && !m_Owner.m_AddNewControls)
return (InputControl<TValue>)controls[0];
return (InputControl<TValue>)controls[header->controlIndex];
}
}
public Record next
{
get
{
CheckValid();
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
if (userIndex + 1 >= m_Owner.Count)
return default;
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex + 1);
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
}
}
public Record previous
{
get
{
CheckValid();
var userIndex = m_Owner.RecordIndexToUserIndex(this.recordIndex);
if (userIndex - 1 < 0)
return default;
var recordIndex = m_Owner.UserIndexToRecordIndex(userIndex - 1);
return new Record(m_Owner, recordIndex, m_Owner.GetRecord(recordIndex));
}
}
internal Record(InputStateHistory<TValue> owner, int index, RecordHeader* header)
{
m_Owner = owner;
m_IndexPlusOne = index + 1;
m_Version = header->version;
}
internal Record(InputStateHistory<TValue> owner, int index)
{
m_Owner = owner;
m_IndexPlusOne = index + 1;
m_Version = default;
}
public TValue ReadValue()
{
CheckValid();
return m_Owner.ReadValue<TValue>(header);
}
public void* GetUnsafeMemoryPtr()
{
CheckValid();
return GetUnsafeMemoryPtrUnchecked();
}
internal void* GetUnsafeMemoryPtrUnchecked()
{
if (m_Owner.controls.Count == 1 && !m_Owner.m_AddNewControls)
return header->statePtrWithoutControlIndex;
return header->statePtrWithControlIndex;
}
public void* GetUnsafeExtraMemoryPtr()
{
CheckValid();
return GetUnsafeExtraMemoryPtrUnchecked();
}
internal void* GetUnsafeExtraMemoryPtrUnchecked()
{
if (m_Owner.extraMemoryPerRecord == 0)
throw new InvalidOperationException("No extra memory has been set up for history records; set extraMemoryPerRecord");
return (byte*)header + m_Owner.bytesPerRecord - m_Owner.extraMemoryPerRecord;
}
public void CopyFrom(Record record)
{
CheckValid();
if (!record.valid)
throw new ArgumentException("Given history record is not valid", nameof(record));
var temp = new InputStateHistory.Record(m_Owner, recordIndex, header);
temp.CopyFrom(new InputStateHistory.Record(record.m_Owner, record.recordIndex, record.header));
m_Version = temp.version;
}
private void CheckValid()
{
if (m_Owner == default || m_IndexPlusOne == default)
throw new InvalidOperationException("Value not initialized");
if (header->version != m_Version)
throw new InvalidOperationException("Record is no longer valid");
}
public bool Equals(Record other)
{
return ReferenceEquals(m_Owner, other.m_Owner) && m_IndexPlusOne == other.m_IndexPlusOne && m_Version == other.m_Version;
}
public override bool Equals(object obj)
{
return obj is Record other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = m_Owner != null ? m_Owner.GetHashCode() : 0;
hashCode = (hashCode * 397) ^ m_IndexPlusOne;
hashCode = (hashCode * 397) ^ (int)m_Version;
return hashCode;
}
}
public override string ToString()
{
if (!valid)
return "<Invalid>";
return $"{{ control={control} value={ReadValue()} time={time} }}";
}
}
}
}