9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2.7 KiB
2.7 KiB
Pointers
Pointer
Devices are defined as InputDevices
that track positions on a 2D surface. The Input System supports three types of pointers:
Controls
Each of these types implements a common set of Controls. For a more detailed descriptions of these Controls, refer to their scripting reference.
Control | Type | Description |
---|---|---|
position |
Vector2Control |
The current pointer coordinates in window space. |
delta |
Vector2Control |
Provides motion delta in pixels accumulated (summed) over the duration of the current frame/update. Resets to (0,0) each frame.Note that the resolution of deltas depends on the specific hardware and/or platform. |
press |
ButtonControl |
Whether the pointer or its primary button is pressed down. |
pressure |
AxisControl |
The pressure applied with the pointer while in contact with the pointer surface. This value is normalized. This is only relevant for pressure-sensitive devices, such as tablets and some touch screens. |
radius |
Vector2Control |
The size of the area where the finger touches the surface. This is only relevant for touch input. |
Window space
The coordinates within Player code are in the coordinate space of the Player window.
Within Editor code, the coordinates are in the coordinate space of the current EditorWindow
. If you query Pointer.current.position
in UnityEditor.EditorWindow.OnGUI
, for example, the returned 2D vector will be in the coordinate space of your local GUI (same as UnityEngine.Event.mousePosition
).