Firstborn/Library/PackageCache/com.unity.ads@3.7.5/CHANGELOG.md
Schaken-Mods b486678290 Library -Artifacts
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2023-03-28 12:24:16 -05:00

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Changelog

[3.7.5] - 2021-07-20

Android

Fix a crash that can occur when re-initializing with null gameId

[3.7.3] - 2021-05-26

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[Android] Fix crash related to IllegalStateException when showing ad [Android] Fix issue with attempting to load multiple ads at the same time causing load error [iOS] Fix for crash that could occur when placementId became null [iOS] Fixed warning when trying to access UIKit from background thread [Unity] Fix a bug that caused the default placement to be unable to show

[3.7.1] - 2021-03-31

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[iOS] Fixed iOS memory consumption to decrease chance of impact to device performance

[3.7.0] - 2021-03-19

Unity (Editor, Asset Store, & Packman)

Features

Added callbacks for the Show method signature on public API.

Changes

Improved Load method callbacks to include an error message.

[3.6.2] - 2020-12-10

[Android] Fix a crash due to a ConcurrentModificationException

[3.6.1] - 2020-12-10

No changes from 3.6.0

[3.6.0] - 2020-12-08

No changes from 3.5.2

[3.5.2] - 2020-11-12

No changes from 3.5.1

[3.5.1] - 2020-11-05

Bug Fixes

[iOS] Address crash related to native metrics [iOS] Address crash when using UUID SKAdNetwork appsheet parameters

[3.5.0] - 2020-08-24

Unity (Editor, Asset Store, & Packman)

Features

[Android, iOS] Background download WebView Update

Changes

[Android] Update targetSdkVersion to 29 [Android, iOS, Unity] Update the Unity Ads SDK License

Bug Fixes

[Android] AdUnit View doesn't regain focus after a system popup [Android] Android background audio does not resume after ad closed [Android] End card showing blank white page [iOS] Ads automatically closing when press Done button in StoreKit on iOS14 [Unity] IUnityAdsListener interface methods are called twice in some devices

[3.4.9] - 2020-07-24

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[Android] fix crash in Android API level 30 with getNetworkType [Unity] Error when working on unsupported platforms

[3.4.7] - 2020-06-09

Unity (Editor, Asset Store, & Packman)

  • No visible changes from 3.4.6

[3.4.6] - 2020-06-04

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[Android] InitializationState Out of Memory Crash [Android] GooglePlayStore rejection due to unsafe SSL [Android] Android readFileBytes crash [iOS] ios ads not respecting mute [iOS] Crash when calling addDelegate [Unity] Error building on unsupported platform in 2020.1+ [Unity] Remove UnityEditor.Advertisement.dll

[3.4.5] - 2020-04-29

Unity (Editor, Asset Store, & Packman)

  • No visible changes from 3.4.4

[3.4.4] - 2020-03-02

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[Editor] Fix missing reference to UnityEngine.UI

[3.4.2] - 2020-01-15

Unity (Editor, Asset Store, & Packman)

Bug Fixes

[Editor] No error callback is called when an invalid game id is used in playmode [Android] Fix onUnityAdsError Exception: No such proxy method [Android] Fix FatalException from BufferredInputStream.Read() that occurs on some Android devices [iOS] Fix UnityAdsCopyString and NSStringFromIl2CppString errors when building for debug [iOS] Fix Banner is unexpectedly scaled when force landscape mode

[3.4.1] - 2019-12-13

Unity (Editor, Asset Store, & Packman)

Bug Fixes

  • [Android] Fixed an issue where callbacks would not dispatch on android devices
  • [Editor Only] Fix an issue where callbacks would not fire in the editor after running playmode more than 1 time
  • [Editor Only] Fix an issue where the editor canvas would not display on top of all other objects in the scene
  • [Editor Only] Fix an issue where the placeholder gameobject was visible in the users scene

[3.4.0] - 2019-12-09

Unity (Editor, Asset Store, & Packman)

Deprecated Monetization class.

Features

UADSDK-231 - Print warning message in Asset Store package to upgrade to packman UADSDK-232 - Restore TestMode flag from services window in Unity 2020.1+

Bug Fixes

ABT-951 - Test ads in editor has buttons that don't stop click event propagation UADSDK-236 - OnUnityAdsReady only called once per placement when running in the Unity Editor. ABT-1057 - Google Play crash reports for SDK 3.3.1

iOS

Deprecated Monetization class.

Removed example app for Monetization.

Deprecation of initialize method with listener as a param in favor of initialize method

Bug Fixes

UADSDK-219 - Fix iOS isWiredHeadsetOn Memory Leak ABT-1032 - iOS callback unityAdsDidError is not triggered when initialize with invalid gameId ABT-1052 - [iOS] App Crash Rate increased after upgraded to SDK 3.3.0 ABT-1061 - IronSource: count duplicated impressions caused by third party

Android

Deprecated Monetization class.

Removed example app for Monetization.

Deprecation of initialize method with listener as a param in favor of initialize method without a listener.

Bug Fixes

ABT-933 - Google / Admob App Crashing in 3.1.0 UADSDK-238 - Listener.sendErrorEvent is broken on Android UADSDK-244 - Re-Init on Android always blocks for at least 10s ABT-1057 - Google Play crash reports for SDK 3.3.1 ABT-1061 - IronSource: count duplicated impressions caused by third party

Documentation updates

Monetization

  • Updated the Monetization Stats API:
    • Documented new API.
    • Added a migration guide from Applifier API.
    • New 408 error code.

Advertising

Programmatic

[3.3.0] - 2019-09-26

Unity (Editor, Asset Store, & Packman)

Fixed

  • Fixed an issue where callbacks would not be executed on the main thread
  • Fixed an issue where calling RemoveListener in a callback would cause a crash

iOS

Added

  • OS 13 update:
    • Deprecated UI webview. Due to Apple's changes, Unity Ads no longer supports iOS 7 and 8.
  • Banner optimization:
    • New banner API, featuring the UADSBannerView class.
    • The new API supports multiple banners in a single Placement, with flexible positioning.

Fixed

  • iOS 13 AppSheet crash fix

Android

Added

  • Banner optimization:
    • New banner API, featuring the BannerView class.
    • The new API supports multiple banners in a single Placement, with flexible positioning.

Fixed

  • WebView onRenderProcessGone crash fix

Documentation updates

Monetization

Advertising

  • Added a section on source bidding.
  • Added a section on app targeting.
  • Removed legacy dashboard and API guides, which are no longer supported.

Programmatic

[3.2.0] - 2019-07-22

Unity (Editor, Asset Store, & Packman)

Added

Fixed

  • In cases where you've installed both the package manager and Asset store versions of Unity Ads, the SDK now surfaces an error notifying you to remove one instance.
  • Fixed an Android java proxy usage issue for Unity versions below 2017. This fixes a multiple listeners crash.

iOS

Added

Android

Added

[3.1.1] - 2019-05-16

Added

  • Updated the Android and iOS binaries to 3.1.0.
  • Support for multiple listeners.
  • ASWebAuthenticationSession support.

Fixed

  • Banner memory leak.
  • GetDeviceId on Android SDK versions below 23.
  • Volume change event not properly captured on iOS.
  • USRVStorage JSON exception caught and handled.
  • Analytics onLevelUp taking a string instead of an integer.
  • Crash prevented in the AdUnitActivity.onPause event.
  • Playstation and Xbox no longer throw errors attempting to access UnityAdsSettings when building a Project that includes ads on other platforms.
  • Test mode resources folder moved to Editor-only scope.

[3.0.3] - 2019-03-15

Added

  • Updated the Android and iOS binaries.

Fixed

[3.0.2] - 2019-02-26

Added

  • Updated the Android and iOS binaries.

Fixed

[3.0.1] - 2019-01-25

Added

  • Integrated the Ads 3.0.1 SDK.

[2.3.2] - 2018-11-21

Added

  • Integrated the Ads 2.3.0 SDK with Unity 2019.X.

Fixed

[2.3.1] - 2018-11-15

Added

  • Updated to Ads 2.3.0 SDK.
  • Multithreaded Request API.
  • SendEvent API for Ads and IAP SDK communication.
  • New Unity integration.

[2.2.1] - 2017-04-23

Fixed

  • Fixed issues for iOS and Android.

[2.2.0] - 2017-03-22

Added

  • IAP Promotion support (iOS, Android).

Fixed

  • Several rare crashes (iOS).

Changed

  • Improved cache handling (iOS, Android).
  • Increased flexibility showing different ad formats (iOS, Android).