Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Documentation~/TableOfContents.md
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

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Markdown

* [Unity Addressables](index.md)
* [Getting started](AddressableAssetsGettingStarted.md)
* [Overview of Addressables](AddressableAssetsOverview.md)
* [Configuring Addressables](Configuration.md)
* [Addressables system settings](AddressableAssetSettings.md)
* [Group settings](GroupSettings.md)
* [Profiles](AddressableAssetsProfiles.md)
* [Asset hosting services](AddressableAssetsHostingServices.md)
* [Customizing initialization](InitializeAsync.md)
* [Managing Addressables in the Editor](AddressableAssetsDevelopmentCycle.md)
* [Addressables and project assets](ManagingAssets.md)
* [Packing groups into AssetBundles](PackingGroupsAsBundles.md)
* [Groups](Groups.md)
* [Labels](Labels.md)
* [AssetReferences](AssetReferences.md)
* [Building Addressable content](Builds.md)
* [Building content](BuildingContent.md)
* [Using Addressables and CI pipelines](ContinuousIntegration.md)
* [Build scripting](BuildPlayerContent.md)
* [Distributing remote content](RemoteContentDistribution.md)
* [Content update builds](ContentUpdateWorkflow.md)
* [Cloud Content Delivery service](AddressablesCCD.md)
* [Loading Content from Multiple Projects](MultiProject.md)
* [Using Addressables at runtime](RuntimeAddressables.md)
* [Memory management](MemoryManagement.md)
* [Loading Addressable assets](LoadingAddressableAssets.md)
* [Operations](AddressableAssetsAsyncOperationHandle.md)
* [Synchronous Addressables](SynchronousAddressables.md)
* [Managing catalogs at runtime](LoadContentCatalogAsync.md)
* [Transforming resource URLs](TransformInternalId.md)
* [Preloading dependencies](DownloadDependenciesAsync.md)
* [Loading AssetBundles](LoadingAssetBundles.md)
* [Getting addresses at runtime](GetRuntimeAddress.md)
* [Modification events](ModificationEvents.md)
* [Diagnostic tools](DiagnosticTools.md)
* [Event viewer](EventViewer.md)
* [Analyze tool](AnalyzeTool.md)
* [Build layout report](BuildLayoutReport.md)
* [Build profile log](BuildProfileLog.md)
* [Samples](SamplesOverview.md)
* [AddressablesUtility](AddressablesUtility.md)
* [ComponentReference](ComponentReference.md)
* [Custom Analyze Rules](CustomAnalyzeRules.md)
* [Custom Build and Playmode Scripts](CustomBuildAndPlaymodeScripts.md)
* [Disable Asset Import on Build](DisableAssetImportOnBuild.md)
* [Import Existing Group](ImportExistingGroup.md)
* [Prefab Spawner](PrefabSpawner.md)
* [Upgrading to the Addressables system](AddressableAssetsMigrationGuide.md)
* [FAQ](AddressablesFAQ.md)