* [Unity Addressables](index.md) * [Getting started](AddressableAssetsGettingStarted.md) * [Overview of Addressables](AddressableAssetsOverview.md) * [Configuring Addressables](Configuration.md) * [Addressables system settings](AddressableAssetSettings.md) * [Group settings](GroupSettings.md) * [Profiles](AddressableAssetsProfiles.md) * [Asset hosting services](AddressableAssetsHostingServices.md) * [Customizing initialization](InitializeAsync.md) * [Managing Addressables in the Editor](AddressableAssetsDevelopmentCycle.md) * [Addressables and project assets](ManagingAssets.md) * [Packing groups into AssetBundles](PackingGroupsAsBundles.md) * [Groups](Groups.md) * [Labels](Labels.md) * [AssetReferences](AssetReferences.md) * [Building Addressable content](Builds.md) * [Building content](BuildingContent.md) * [Using Addressables and CI pipelines](ContinuousIntegration.md) * [Build scripting](BuildPlayerContent.md) * [Distributing remote content](RemoteContentDistribution.md) * [Content update builds](ContentUpdateWorkflow.md) * [Cloud Content Delivery service](AddressablesCCD.md) * [Loading Content from Multiple Projects](MultiProject.md) * [Using Addressables at runtime](RuntimeAddressables.md) * [Memory management](MemoryManagement.md) * [Loading Addressable assets](LoadingAddressableAssets.md) * [Operations](AddressableAssetsAsyncOperationHandle.md) * [Synchronous Addressables](SynchronousAddressables.md) * [Managing catalogs at runtime](LoadContentCatalogAsync.md) * [Transforming resource URLs](TransformInternalId.md) * [Preloading dependencies](DownloadDependenciesAsync.md) * [Loading AssetBundles](LoadingAssetBundles.md) * [Getting addresses at runtime](GetRuntimeAddress.md) * [Modification events](ModificationEvents.md) * [Diagnostic tools](DiagnosticTools.md) * [Event viewer](EventViewer.md) * [Analyze tool](AnalyzeTool.md) * [Build layout report](BuildLayoutReport.md) * [Build profile log](BuildProfileLog.md) * [Samples](SamplesOverview.md) * [AddressablesUtility](AddressablesUtility.md) * [ComponentReference](ComponentReference.md) * [Custom Analyze Rules](CustomAnalyzeRules.md) * [Custom Build and Playmode Scripts](CustomBuildAndPlaymodeScripts.md) * [Disable Asset Import on Build](DisableAssetImportOnBuild.md) * [Import Existing Group](ImportExistingGroup.md) * [Prefab Spawner](PrefabSpawner.md) * [Upgrading to the Addressables system](AddressableAssetsMigrationGuide.md) * [FAQ](AddressablesFAQ.md)