9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
# Multiply Node
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## Description
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Returns the result of input **A** multiplied by input **B**. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| A | Input | Dynamic | First input value |
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| B | Input | Dynamic | Second input value |
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| Out | Output | Dynamic | Output value |
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## Generated Code Example
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The following example code represents different possible outcomes of this node.
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**Vector * Vector**
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```
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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```
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**Vector * Matrix**
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```
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void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, out float4 Out)
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{
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Out = mul(A, B);
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}
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```
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**Matrix * Matrix**
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```
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void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
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{
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Out = mul(A, B);
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}
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```
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