9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.2 KiB
1.2 KiB
Multiply Node
Description
Returns the result of input A multiplied by input B. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.
Ports
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic | First input value |
B | Input | Dynamic | Second input value |
Out | Output | Dynamic | Output value |
Generated Code Example
The following example code represents different possible outcomes of this node.
Vector * Vector
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
Out = A * B;
}
Vector * Matrix
void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, out float4 Out)
{
Out = mul(A, B);
}
Matrix * Matrix
void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
{
Out = mul(A, B);
}