9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
# Flip Node
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## Description
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Flips the individual channels of input **In** selected by the [Node](Node.md)'s parameters. Positive values become negative values and vice versa.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| In | Input | Dynamic Vector | None | Input value |
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| Out | Output | Dynamic Vector | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Red | Toggle | True, False | If true red channel will be flipped. |
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| Green | Toggle | True, False | If true green channel will be flipped. Disabled if **In** is Float. |
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| Blue | Toggle | True, False | If true blue channel will be flipped. Disabled if **In** is Vector 2 or smaller. |
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| Alpha | Toggle | True, False | If true alpha channel will be flipped. Disabled if **In** is Vector 3 or smaller. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);
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void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
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{
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Out = (Flip * -2 + 1) * In;
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}
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```
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