9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.2 KiB
1.2 KiB
Flip Node
Description
Flips the individual channels of input In selected by the Node's parameters. Positive values become negative values and vice versa.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Dynamic Vector | None | Input value |
Out | Output | Dynamic Vector | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Red | Toggle | True, False | If true red channel will be flipped. |
Green | Toggle | True, False | If true green channel will be flipped. Disabled if In is Float. |
Blue | Toggle | True, False | If true blue channel will be flipped. Disabled if In is Vector 2 or smaller. |
Alpha | Toggle | True, False | If true alpha channel will be flipped. Disabled if In is Vector 3 or smaller. |
Generated Code Example
The following example code represents one possible outcome of this node.
float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);
void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
{
Out = (Flip * -2 + 1) * In;
}