9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
78 lines
1.5 KiB
Markdown
78 lines
1.5 KiB
Markdown
# Comparison Node
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## Description
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Compares the two input values **A** and **B** based on the condition selected on the dropdown. This is often used as an input to the [Branch Node](Branch-Node.md).
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| A | Input | Float | None | First input value |
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| B | Input | Float | None | Second input value |
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| Out | Output | Boolean | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| | Dropdown | Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual | Condition for comparison |
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## Generated Code Example
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The following example code represents one possible outcome of this node per comparison type.
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**Equal**
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```
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void Unity_Comparison_Equal_float(float A, float B, out float Out)
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{
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Out = A == B ? 1 : 0;
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}
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```
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**NotEqual**
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```
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void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
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{
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Out = A != B ? 1 : 0;
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}
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```
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**Less**
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```
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void Unity_Comparison_Less_float(float A, float B, out float Out)
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{
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Out = A < B ? 1 : 0;
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}
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```
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**LessOrEqual**
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```
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void Unity_Comparison_LessOrEqual_float(float A, float B, out float Out)
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{
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Out = A <= B ? 1 : 0;
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}
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```
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**Greater**
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```
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void Unity_Comparison_Greater_float(float A, float B, out float Out)
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{
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Out = A > B ? 1 : 0;
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}
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```
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**GreaterOrEqual**
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```
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void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
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{
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Out = A >= B ? 1 : 0;
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}
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```
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