9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.5 KiB
1.5 KiB
Comparison Node
Description
Compares the two input values A and B based on the condition selected on the dropdown. This is often used as an input to the Branch Node.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
A | Input | Float | None | First input value |
B | Input | Float | None | Second input value |
Out | Output | Boolean | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Dropdown | Equal, NotEqual, Less, LessOrEqual, Greater, GreaterOrEqual | Condition for comparison |
Generated Code Example
The following example code represents one possible outcome of this node per comparison type.
Equal
void Unity_Comparison_Equal_float(float A, float B, out float Out)
{
Out = A == B ? 1 : 0;
}
NotEqual
void Unity_Comparison_NotEqual_float(float A, float B, out float Out)
{
Out = A != B ? 1 : 0;
}
Less
void Unity_Comparison_Less_float(float A, float B, out float Out)
{
Out = A < B ? 1 : 0;
}
LessOrEqual
void Unity_Comparison_LessOrEqual_float(float A, float B, out float Out)
{
Out = A <= B ? 1 : 0;
}
Greater
void Unity_Comparison_Greater_float(float A, float B, out float Out)
{
Out = A > B ? 1 : 0;
}
GreaterOrEqual
void Unity_Comparison_GreaterOrEqual_float(float A, float B, out float Out)
{
Out = A >= B ? 1 : 0;
}