There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
Added ownership to all items, added perk points for certain things, added a male outfit, going thru and removing all BLEND files and replacing with FBX, fixed a few errors when loading between scenes, moved Wothabs Entry door a little so its not at the border of a cell, Joe Biden sucks.
Got the formula for pocketpicking done. I am pretty happy with it. its based on value, weight, and your dexterity. the better your dexterity, and lower value and weight of the item, the better chance of stealing.
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
Fixed the negative intager in the Actor creation menu to show Bald when it is at -1, as well as got all male hairs done. I still can not figure out why the transform is off with certain female hairs.
The color picker would reset every time you clicked away, - fixed. Added some hairs. I seem to have an issue with them lining up, I will have to fiddle with this.