Added settings in Character Menu
Added settings in the Character Creation menu. Removed the Zoom panel as now you can edit in fine detail.
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@ -28,6 +28,7 @@ public class CharacterCreationManager : MonoBehaviour
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[SerializeField] private GameObject LeftPanelMenu;
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[SerializeField] private GameObject LeftPanelSaveLoad;
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[SerializeField] private GameObject LeftPanelSettings;
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[SerializeField] private GameObject LeftPanelFaceMenu;
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[SerializeField] private GameObject PanelHairMenu;
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[SerializeField] private GameObject PanelSkinMenu;
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@ -195,16 +196,49 @@ public class CharacterCreationManager : MonoBehaviour
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PlayerSexManu.SetActive(true);
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ColorMenu.SetActive(true);
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LeftPanelSaveLoad.SetActive(false);
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LeftPanelSettings.SetActive(false);
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MakeBlendShapes();
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}
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public void SaveLoadButton()
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{
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{
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foreach (Transform T in headBlendshapeContent)
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Destroy(T.gameObject);
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LeftPanelMenu.SetActive(false);
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LeftPanelFaceMenu.SetActive(false);
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PlayerSexManu.SetActive(false);
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ColorMenu.SetActive(false);
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LeftPanelSaveLoad.SetActive(true);
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LeftPanelSettings.SetActive(false);
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}
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public void BackFromFaceButton()
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{
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foreach (Transform T in headBlendshapeContent)
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Destroy(T.gameObject);
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LeftPanelMenu.SetActive(true);
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LeftPanelFaceMenu.SetActive(false);
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PlayerSexManu.SetActive(false);
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ColorMenu.SetActive(false);
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LeftPanelSaveLoad.SetActive(false);
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LeftPanelSettings.SetActive(false);
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if (RckInput.isUsingGamepad)
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editFaceButton.Select();
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}
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public void SettingsButton()
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{
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foreach (Transform T in headBlendshapeContent)
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Destroy(T.gameObject);
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LeftPanelMenu.SetActive(false);
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LeftPanelFaceMenu.SetActive(false);
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PlayerSexManu.SetActive(false);
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ColorMenu.SetActive(false);
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LeftPanelSaveLoad.SetActive(false);
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LeftPanelSettings.SetActive(true);
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}
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public void MakeBlendShapes()
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@ -235,32 +269,16 @@ public class CharacterCreationManager : MonoBehaviour
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faceBlendshapes[0].Select();
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}
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public void BackFromFaceButton()
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{
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foreach (Transform T in headBlendshapeContent)
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Destroy(T.gameObject);
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LeftPanelMenu.SetActive(true);
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LeftPanelFaceMenu.SetActive(false);
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PlayerSexManu.SetActive(false);
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ColorMenu.SetActive(false);
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LeftPanelSaveLoad.SetActive(false);
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// Cam_FaceToBody();
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if (RckInput.isUsingGamepad)
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editFaceButton.Select();
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}
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[ContextMenu("Face Button")]
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[ContextMenu("Face Button")] // Removed this.
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public void Cam_BodyToFace()
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{
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// camAnimator.SetBool("isMale", isCreatingMale);
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camAnimator.SetTrigger("bodyToFace");
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}
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[ContextMenu("Back Button")]
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[ContextMenu("Back Button")] // Removed this
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public void Cam_FaceToBody()
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{
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// camAnimator.SetBool("isMale", isCreatingMale);
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CharacterCreationVolume : MonoBehaviour
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{
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[SerializeField] private string iniPath;
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[SerializeField] private Slider Volume;
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// Start is called before the first frame update
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void OnEnable()
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{
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iniPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\";
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INIParser ini = new INIParser();
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ini.Open(iniPath+@"\Settings.ini");
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string Value = ini.ReadValue("Sound Settings", "MusicVolume", "1");
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Volume.value = float.Parse(Value);
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ini.Close();
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}
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public void SaveVolume() {
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INIParser ini = new INIParser();
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ini.Open(iniPath+@"\Settings.ini");
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ini.WriteValue("Sound Settings", "MusicVolume", Volume.value.ToString());
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ini.Close();
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}
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}
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@ -0,0 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CharacterMenuSettings : MonoBehaviour
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{
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public Transform Position1;
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public Transform Position2;
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public Transform Cam;
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public Slider ADJXAxis;
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public Slider ADJZAxis;
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public Slider Volume;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void UpdateCamPosition() {
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Vector3 NewPosition = Cam.position;
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NewPosition.z = ADJZAxis.value;
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NewPosition.x = ADJXAxis.value;
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NewPosition.y = ADJZoom.value;
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this.transform.position = NewPosition;
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// transform.rotation = Quaternion.Euler(70.0f, ADJRot.value, 0f);
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// MapCompass.rotation = Quaternion.Euler(0f, 0f, ADJRot.value);
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}
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public void ToPosition1() {
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Vector3 NewPosition = Position1.position;
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ADJZAxis.value = NewPosition.z;
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ADJXAxis.value = NewPosition.x;
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ADJZoom.value = NewPosition.y;
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this.transform.position = NewPosition;
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}
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public void ToPosition2() {
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Vector3 NewPosition = Position2.position;
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