Finished the NPC Creator tool
Finished the NPC Creator tool
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -165,7 +165,7 @@ Material:
|
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- _ZWrite: 1
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- _ZWriteControl: 0
|
||||
m_Colors:
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||||
- _Diffuse: {r: 1, g: 0, b: 0, a: 1}
|
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- _Diffuse: {r: 1, g: 1, b: 1, a: 1}
|
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- _Emission: {r: 0, g: 0, b: 0, a: 1}
|
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- _Offset: {r: 0, g: 0, b: 0, a: 0}
|
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- _SpecularColor: {r: 0.23137255, g: 0.23137255, b: 0.23137255, a: 1}
|
||||
|
|
|
@ -72,6 +72,12 @@ namespace RPGCreationKit.AI
|
|||
Color SkinColor = Color.white;
|
||||
Color LipsColor = Color.white;
|
||||
|
||||
bool HairColorSet = false;
|
||||
bool SkinColorSet = false;
|
||||
bool LipsColorSet = false;
|
||||
|
||||
bool EditedPrefab = false;
|
||||
|
||||
public List<Material> OrigHair;
|
||||
public List<Material> OrigSkin;
|
||||
public List<Material> OrigLips;
|
||||
|
@ -374,7 +380,8 @@ namespace RPGCreationKit.AI
|
|||
|
||||
if (GUILayout.Button("Import Preset", GUILayout.Width(125), GUILayout.Height(20)))
|
||||
{
|
||||
// Open file selector
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string path = EditorUtility.OpenFilePanel("Select a preset", "", "ini");
|
||||
ImportPreset(path);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
@ -422,10 +429,10 @@ namespace RPGCreationKit.AI
|
|||
EditorGUILayout.PrefixLabel("Is Male?");
|
||||
isCreatingMale = EditorGUILayout.Toggle(isCreatingMale);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
GenerateNewGFX();
|
||||
|
||||
GenerateNewGFX(isCreatingMale);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Is Essential?");
|
||||
RckAIPrefabComponent.isEssential = EditorGUILayout.Toggle(RckAIPrefabComponent.isEssential);
|
||||
|
@ -695,6 +702,7 @@ namespace RPGCreationKit.AI
|
|||
|
||||
void SelectHairType(object hairSelection)
|
||||
{
|
||||
EditedPrefab = true;
|
||||
HairSelection hSel = (HairSelection)hairSelection;
|
||||
hSel.isMale = isCreatingMale;
|
||||
|
||||
|
@ -1155,6 +1163,12 @@ namespace RPGCreationKit.AI
|
|||
BD.SkinColor = SkinColor;
|
||||
BD.HairColor = HairColor;
|
||||
|
||||
if (EditedPrefab == false) {
|
||||
OnChangeHairColor(HairColor); // this is a cheap fix for when we change hairs
|
||||
OnChangeSkinColor(SkinColor);
|
||||
OnChangeLipsColor(LipsColor);
|
||||
}
|
||||
|
||||
Debug.Log("NewGenerates = "+NewGenerated);
|
||||
|
||||
if (NewGenerated == false) {
|
||||
|
@ -1248,7 +1262,7 @@ namespace RPGCreationKit.AI
|
|||
this.Close();
|
||||
}
|
||||
|
||||
/*
|
||||
/*
|
||||
if (GUILayout.Button("test Orig names", ButtonStyle)) {
|
||||
for (int i = 0; i < OrigHair.Count; i++)
|
||||
Debug.Log(OrigHair[i].name);
|
||||
|
@ -1424,6 +1438,7 @@ namespace RPGCreationKit.AI
|
|||
|
||||
private void OnSelectedRckAIChanges()
|
||||
{
|
||||
EditedPrefab = false;
|
||||
DestroyImmediate(windowEditor);
|
||||
|
||||
if (RckAIPrefab != null)
|
||||
|
@ -1474,7 +1489,7 @@ namespace RPGCreationKit.AI
|
|||
OnChangeLipsColor(LipsColor);
|
||||
}
|
||||
|
||||
private void GenerateNewGFX()
|
||||
private void GenerateNewGFX(bool TF)
|
||||
{
|
||||
|
||||
NewGenerated = true;
|
||||
|
@ -1497,10 +1512,13 @@ namespace RPGCreationKit.AI
|
|||
// Instanitate a new GFX from the selected race
|
||||
if(RckAIPrefabComponent.race != null)
|
||||
{
|
||||
GameObject newGFX = (GameObject)Instantiate(isCreatingMale ?
|
||||
RckAIPrefabComponent.race.maleModel.gameObject :
|
||||
RckAIPrefabComponent.race.femaleModel.gameObject,
|
||||
RckAIPrefab.transform);
|
||||
GameObject newGFX = null;
|
||||
if (TF) {
|
||||
newGFX = (GameObject)Instantiate(RckAIPrefabComponent.race.maleModel.gameObject, RckAIPrefab.transform);
|
||||
} else if (!TF) {
|
||||
newGFX = (GameObject)Instantiate(RckAIPrefabComponent.race.femaleModel.gameObject, RckAIPrefab.transform);
|
||||
}
|
||||
|
||||
|
||||
|
||||
newGFX.name = "GFX";
|
||||
|
@ -1624,7 +1642,11 @@ namespace RPGCreationKit.AI
|
|||
}
|
||||
|
||||
private void OnChangeHairColor(Color co) {
|
||||
OrigHair.Clear(); // Lets save originals first
|
||||
if (HairColorSet == false) {
|
||||
OrigHair.Clear(); // Lets save originals first
|
||||
} else {
|
||||
HairColorSet = true;
|
||||
}
|
||||
GameObject OrigGFX = RckAIAsset.transform.Find("GFX").gameObject;
|
||||
SkinnedMeshRenderer OrigMHair = (OrigGFX).GetComponent<BodyData>().hair;
|
||||
for (int i = 0; i < OrigMHair.sharedMaterials.Length; i++)
|
||||
|
@ -1636,7 +1658,11 @@ namespace RPGCreationKit.AI
|
|||
}
|
||||
|
||||
private void OnChangeLipsColor(Color co) {
|
||||
OrigLips.Clear(); // Lets save originals first
|
||||
if (LipsColorSet == false) {
|
||||
OrigLips.Clear(); // Lets save originals first
|
||||
} else {
|
||||
LipsColorSet = true;
|
||||
}
|
||||
GameObject OrigGFX = RckAIAsset.transform.Find("GFX").gameObject;
|
||||
SkinnedMeshRenderer OrigMLips = (OrigGFX).GetComponent<BodyData>().Lips;
|
||||
for (int i = 0; i < OrigMLips.sharedMaterials.Length; i++)
|
||||
|
@ -1648,7 +1674,11 @@ namespace RPGCreationKit.AI
|
|||
}
|
||||
|
||||
private void OnChangeSkinColor(Color co) {
|
||||
OrigSkin.Clear(); // Lets save originals first
|
||||
if (SkinColorSet == false) {
|
||||
OrigSkin.Clear(); // Lets save originals first
|
||||
} else {
|
||||
LipsColorSet = true;
|
||||
}
|
||||
GameObject OrigGFX = RckAIAsset.transform.Find("GFX").gameObject;
|
||||
|
||||
BodyData MBD = (OrigGFX).GetComponent<BodyData>();
|
||||
|
@ -1744,5 +1774,149 @@ namespace RPGCreationKit.AI
|
|||
BD.feet.materials = TempMe;
|
||||
|
||||
}
|
||||
|
||||
private void ImportPreset(string path) {
|
||||
EditedPrefab = true;
|
||||
Debug.Log(path);
|
||||
using (StreamReader sr = new StreamReader(path)) {
|
||||
string FullTXT = sr.ReadToEnd();
|
||||
Debug.Log(FullTXT);
|
||||
string TempString = "RaceName=";
|
||||
string TempRace = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "IsMale=";
|
||||
string TempSex = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "HairID=";
|
||||
string TempHair = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "EyesID=";
|
||||
string TempEyes = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "SkinColor=";
|
||||
string TempSkinColor = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "HairColor=";
|
||||
string TempHairColor = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "LipsColor=";
|
||||
string TempLipsColor = FullTXT.Split(TempString)[1].Split(";")[0];
|
||||
TempString = "[Blendshapes]";
|
||||
string Blendshapes = FullTXT.Split(TempString)[1].Trim ();
|
||||
|
||||
// Find Race - RckAIPrefabComponent.race
|
||||
Race[] objs = Resources.FindObjectsOfTypeAll<Race>() as Race[];
|
||||
Race FoundRace = null;
|
||||
bool Found = false;
|
||||
for (int i = 0; ((i < objs.Length) && (Found == false)); i++){
|
||||
if (objs[i].raceName == TempRace) {
|
||||
Debug.Log("Race Selected: "+objs[i].raceName);
|
||||
Found = true;
|
||||
RckAIPrefabComponent.race = objs[i];
|
||||
FoundRace = objs[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Find Sex - bool isCreatingMale
|
||||
if (TempSex == "False") {
|
||||
isCreatingMale = false;
|
||||
} else {
|
||||
isCreatingMale = true;
|
||||
}
|
||||
GenerateNewGFX(isCreatingMale);
|
||||
isCreatingMale = RckAIGfx.GetComponent<BodyData>().isMale;
|
||||
|
||||
// Find Hair = TempHair
|
||||
Hair[] HairObjs = Resources.FindObjectsOfTypeAll<Hair>() as Hair[];
|
||||
Found = false;
|
||||
for (int i = 0; ((i < HairObjs.Length) && (Found == false)); i++){
|
||||
if (HairObjs[i].ID == TempHair) {
|
||||
Debug.Log("Hair Selected: "+HairObjs[i].hairName);
|
||||
Found = true;
|
||||
SelectHairType(HairObjs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// set hair index
|
||||
if (isCreatingMale) {
|
||||
for (int i = 0; i < FoundRace.maleHairTypes.Count; i++) {
|
||||
if (FoundRace.maleHairTypes[i].ID == TempHair)
|
||||
RckAIGfx.GetComponent<BodyData>().hairIndex = i;
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < FoundRace.femaleHairTypes.Count; i++) {
|
||||
if (FoundRace.femaleHairTypes[i].ID == TempHair)
|
||||
RckAIGfx.GetComponent<BodyData>().hairIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Find eyes = TempEyes
|
||||
Eye[] EyesObjs = Resources.FindObjectsOfTypeAll<Eye>() as Eye[];
|
||||
Found = false;
|
||||
for (int i = 0; ((i < EyesObjs.Length) && (Found == false)); i++){
|
||||
Debug.Log("Eyes found: "+EyesObjs[i].ID);
|
||||
if (EyesObjs[i].ID == TempEyes) {
|
||||
Debug.Log("Eyes Selected: "+EyesObjs[i].eyesName);
|
||||
Found = true;
|
||||
SelectEyeType(EyesObjs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// set eye index
|
||||
for (int i = 0; i < FoundRace.eyeTypes.Count; i++) {
|
||||
if (FoundRace.eyeTypes[i].ID == TempEyes)
|
||||
RckAIGfx.GetComponent<BodyData>().eyeIndex = i;
|
||||
}
|
||||
|
||||
//Find Colors
|
||||
SkinColor = GetColor(TempSkinColor);
|
||||
HairColor = GetColor(TempHairColor);
|
||||
LipsColor = GetColor(TempLipsColor);
|
||||
|
||||
OnChangeHairColor(HairColor);
|
||||
OnChangeSkinColor(SkinColor);
|
||||
OnChangeLipsColor(LipsColor);
|
||||
|
||||
//Set Blendshapes
|
||||
BodyData BD = RckAIGfx.GetComponent<BodyData>();
|
||||
SkinnedMeshRenderer Face = BD.head;
|
||||
string[] Content = Blendshapes.Split("=");
|
||||
for (int i = 1; ((i < Content.Length) && (i < Face.sharedMesh.blendShapeCount)); i++) {
|
||||
TempString = Content[i].Split(";")[0].Trim();
|
||||
Face.SetBlendShapeWeight(i, int.Parse(TempString));
|
||||
}
|
||||
Face.GetComponent<HeadBlendshapesManager>().AdjustChildBlendshapes();
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectHairType(Hair hairSelection) {
|
||||
BodyData bodyData = RckAIGfx.GetComponent<BodyData>();
|
||||
SkinnedMeshRenderer selectedHead = null;
|
||||
selectedHead = bodyData.head;
|
||||
HeadBlendshapesManager HBM = selectedHead.GetComponent<HeadBlendshapesManager>();
|
||||
GameObject TheHair = hairSelection.mesh;
|
||||
|
||||
if(bodyData.hair != null)
|
||||
DestroyImmediate(bodyData.hair.gameObject);
|
||||
|
||||
//bodyData.hairIndex = hSel.index;
|
||||
bodyData.hair = ((GameObject)Instantiate(TheHair, bodyData.head.transform)).GetComponent<SkinnedMeshRenderer>();
|
||||
HBM.HairMesh = bodyData.hair;
|
||||
|
||||
// Attach
|
||||
bodyData.hair.transform.parent = bodyData.head.transform;
|
||||
bodyData.hair.rootBone = bodyData.head.rootBone;
|
||||
bodyData.hair.bones = bodyData.head.bones;
|
||||
}
|
||||
|
||||
private void SelectEyeType(Eye i) {
|
||||
BodyData bodyData = RckAIGfx.GetComponent<BodyData>();
|
||||
bodyData.eyes.sharedMaterial = i.eyes.sharedMaterial;
|
||||
|
||||
this.Repaint();
|
||||
windowEditor.Repaint();
|
||||
//windowEditor.ReloadPreviewInstances();
|
||||
windowEditor.Repaint();
|
||||
this.Repaint();
|
||||
}
|
||||
|
||||
private Color GetColor(string A) {
|
||||
string[] rgba = A.Substring(5, A.Length - 6).Split(", ");
|
||||
return new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,6 +17,5 @@ namespace RPGCreationKit
|
|||
public bool canBeFemale;
|
||||
|
||||
public GameObject mesh;
|
||||
// public Material[] materials;
|
||||
}
|
||||
}
|
|
@ -79,9 +79,6 @@ namespace RPGCreationKit.SaveSystem
|
|||
// Environment
|
||||
if (EnvironmentManager == null) {
|
||||
EnvironmentManager = GameObject.Find("EnvironmentManager");
|
||||
Debug.Log("EnvironmentManager property has been filled");
|
||||
} else {
|
||||
Debug.Log("EnvironmentManager = -"+EnvironmentManager+"-");
|
||||
}
|
||||
SunLightManager EnviroMan = EnvironmentManager.GetComponent<SunLightManager>();
|
||||
saveFile.Environment.TimeOfDay = EnviroMan.TimeOfDay;
|
||||
|
|
After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 592 B |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 592 B |
Before Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 592 B |