24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.AddressableAssets.Build
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{
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/// <summary>
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/// This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
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/// </summary>
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[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
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public class LinkXmlGenerator : UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator
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{
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#pragma warning disable CA1061 // Do not hide base class methods
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/// <inheritdoc />
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public new void AddTypes(params Type[] types) { base.AddTypes(types); }
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/// <inheritdoc />
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public new void AddTypes(IEnumerable<Type> types) { base.AddTypes(types); }
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/// <inheritdoc />
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public new void SetTypeConversion(Type a, Type b) { base.SetTypeConversion(a, b); }
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/// <inheritdoc />
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public new void Save(string path) { base.Save(path); }
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#pragma warning restore CA1061 // Do not hide base class methods
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}
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}
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