Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/LinkXMLGenerator.cs

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using System;
using System.Collections.Generic;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
/// </summary>
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator
{
#pragma warning disable CA1061 // Do not hide base class methods
/// <inheritdoc />
public new void AddTypes(params Type[] types) { base.AddTypes(types); }
/// <inheritdoc />
public new void AddTypes(IEnumerable<Type> types) { base.AddTypes(types); }
/// <inheritdoc />
public new void SetTypeConversion(Type a, Type b) { base.SetTypeConversion(a, b); }
/// <inheritdoc />
public new void Save(string path) { base.Save(path); }
#pragma warning restore CA1061 // Do not hide base class methods
}
}