Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/LinkXMLGenerator.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

24 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
/// </summary>
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator
{
#pragma warning disable CA1061 // Do not hide base class methods
/// <inheritdoc />
public new void AddTypes(params Type[] types) { base.AddTypes(types); }
/// <inheritdoc />
public new void AddTypes(IEnumerable<Type> types) { base.AddTypes(types); }
/// <inheritdoc />
public new void SetTypeConversion(Type a, Type b) { base.SetTypeConversion(a, b); }
/// <inheritdoc />
public new void Save(string path) { base.Save(path); }
#pragma warning restore CA1061 // Do not hide base class methods
}
}