using System; using System.Collections.Generic; namespace UnityEditor.AddressableAssets.Build { /// /// This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build. /// [Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")] public class LinkXmlGenerator : UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator { #pragma warning disable CA1061 // Do not hide base class methods /// public new void AddTypes(params Type[] types) { base.AddTypes(types); } /// public new void AddTypes(IEnumerable types) { base.AddTypes(types); } /// public new void SetTypeConversion(Type a, Type b) { base.SetTypeConversion(a, b); } /// public new void Save(string path) { base.Save(path); } #pragma warning restore CA1061 // Do not hide base class methods } }