Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Sclera-Iris-Blend-Node.md
2024-05-06 11:45:45 -07:00

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Sclera Iris Blend Node

This node blends all the properties of the Iris and the Sclera so that they can be fed to the master node.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Sclera Iris Blend Node No Yes

Ports

name Direction type description
Sclera Color Input Color Color of the sclera at the target fragment.
Sclera Normal Input Vector3 Normal of the sclera at the target fragment.
Sclera Smoothness Input float Smoothness of the sclera at the target fragment.
Iris Color Input Color Color of the iris at the target fragment.
Iris Normal Input Vector3 Normal of the iris at the target fragment.
Cornea Smoothness Input float Smoothness of the cornea at the target fragment.
IrisRadius Input float The radius of the Iris in the model. For the default model, this value should be 0.225.
PositionOS Input Vector3 Position in object space of the current fragment to shade.
Diffusion Profile Sclera Input Diffusion Profile Diffusion profile used to compute the subsurface scattering of the sclera.
Diffusion Profile Iris Input Diffusion Profile Diffusion profile used to compute the subsurface scattering of the iris.
EyeColor Output Color Final Diffuse color of the Eye.
Surface Mask Output float Linear, normalized value that defines where the fragment is. On the Cornea, this is 1 and on the Sclera, this is 0.
Diffuse Normal Output Vector3 Normal of the diffuse lobes.
Specular Normal Output Vector3 Normal of the specular lobes.
EyeSmoothness Output float Final smoothness of the Eye.
SurfaceDiffusionProfile Output Diffusion Profile Diffusion profile of the target fragment.