# Sclera Iris Blend Node This node blends all the properties of the Iris and the Sclera so that they can be fed to the master node. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------------------- | ----------------------------------- | ------------------------------------------ | | **Sclera Iris Blend Node** | No | Yes | ## Ports | name | **Direction** | type | description | | ---------------------------- | ------------- | ----------------- | ------------------------------------------------------------ | | **Sclera Color** | Input | Color | Color of the sclera at the target fragment. | | **Sclera Normal** | Input | Vector3 | Normal of the sclera at the target fragment. | | **Sclera Smoothness** | Input | float | Smoothness of the sclera at the target fragment. | | **Iris Color** | Input | Color | Color of the iris at the target fragment. | | **Iris Normal** | Input | Vector3 | Normal of the iris at the target fragment. | | **Cornea Smoothness** | Input | float | Smoothness of the cornea at the target fragment. | | **IrisRadius** | Input | float | The radius of the Iris in the model. For the default model, this value should be **0.225**. | | **PositionOS** | Input | Vector3 | Position in object space of the current fragment to shade. | | **Diffusion Profile Sclera** | Input | Diffusion Profile | Diffusion profile used to compute the subsurface scattering of the sclera. | | **Diffusion Profile Iris** | Input | Diffusion Profile | Diffusion profile used to compute the subsurface scattering of the iris. | | **EyeColor** | Output | Color | Final Diffuse color of the Eye. | | **Surface Mask** | Output | float | Linear, normalized value that defines where the fragment is. On the Cornea, this is 1 and on the Sclera, this is 0. | | **Diffuse Normal** | Output | Vector3 | Normal of the diffuse lobes. | | **Specular Normal** | Output | Vector3 | Normal of the specular lobes. | | **EyeSmoothness** | Output | float | Final smoothness of the Eye. | | **SurfaceDiffusionProfile** | Output | Diffusion Profile | Diffusion profile of the target fragment. |