31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Sampler State Node
|
|
|
|
## Description
|
|
|
|
Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**.
|
|
|
|
When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice.
|
|
|
|
Some filtering and wrap modes are only available on certain platforms.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| Out | Output | Sampler State | None | Output value |
|
|
|
|
## Controls
|
|
|
|
| Name | Type | Options | Description |
|
|
|:------------ |:-------------|:-----|:---|
|
|
| Filter | Dropdown | Linear, Point, Trilinear | Defines filtering mode for sampling. |
|
|
| Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Defines wrap mode for sampling. |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
|
|
```
|