Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Sampler-State-Node.md

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# Sampler State Node
## Description
Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**.
When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice.
Some filtering and wrap modes are only available on certain platforms.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Out | Output | Sampler State | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| Filter | Dropdown | Linear, Point, Trilinear | Defines filtering mode for sampling. |
| Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Defines wrap mode for sampling. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
```